Ludexv2026.11.01-65114139DrillersOfficial rulebook ↗

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Floors, Milestones and Shops

Open new floors, resolve floor cards, claim milestones and expand the advanced shop.

Opening a new floor

Four barriers block the lower mine. When you remove one, reveal the floor card under it and resolve its On reveal effect. Then move your mech down to that floor at no movement cost. The card stays face up for the rest of the game.

Floor cards

Floor cards have four possible mandatory triggers:

TriggerWhen it resolves
On revealImmediately when a barrier opens that floor.
When excavating a corridorAfter you excavate a corridor on that floor.
When collecting a mineralWhenever you collect a mineral from that floor.
End of OperationsIf your mech is on that floor when you finish Operations.

Resolve the printed effect whenever its trigger occurs. The rulebook FAQ confirms that all floor-card effects, including Hot Tub and Rad Bath, are mandatory.

Milestones

Each progress track has three milestone lines. The first player to cover each line takes its token and keeps it for end-game points. Each other player immediately takes the credits or cards shown on that token.

The player who triggers the end of the game also takes the final milestone, worth 18 points. In solo, the bot can claim milestones; see Solo: Corporate Bot.

Advanced shop expansion

When a player opens floor 4, add the two Advanced cards reserved under that floor’s card during setup to the Advanced shop. It now shows four cards for the rest of the game. If refreshed after it expands, reveal four new Advanced cards.

This is a base-game progression rule; it is not a separate expansion.

Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close