Ludexv2026.11.01-65114139Counter AttackOfficial rulebook ↗

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Cards & Components

The pitch, player cards and match equipment.

Boards

The pitch has a hex grid, two halves, penalty areas and final thirds. The reverse shows suggested formations.

Counter Attack pitch, photographed on the publisher’s how-to-play page.

To be added — the pitch’s formation side.

Movement, range and Zones of Influence.

Cards

The player cards show the attributes used for movement, passing, contests, headers and shots. A goalkeeper has a separate set of skills; referee cards show Leniency, which is used for bookings and referee decisions.

FaceWhat it is forRule
Stewart player card Stewart (Scotland)Seven outfield attributes; use Pace to move and the other skills for the printed actions.Player skills
Kucklick player card Kucklick (Germany)Outfield skills determine the roles and contests this player can support.Player skills
K. Ozcan player card K. Ozcan (Turkey)A high Heading and Resilience profile; compare each printed attribute only when its action occurs.Player skills
Longo player card Longo (Italy)Tackling and Heading skills can support defensive and aerial contests.Player skills
Gilbert player card GilbertThe card’s attributes are used for the named actions and Pace-based movement.Player skills
Eubsinho goalkeeper card Eubsinho (goalkeeper)Goalkeeper attributes govern saves, catches, aerial challenges and distribution.Goalkeeper
Nkosi goalkeeper card Nkosi (South Africa, goalkeeper)Aerial Ability, Handling, Saving and High Pass are the goalkeeper skills shown on this face.Goalkeeper
Willems player card Willems (Belgium)Pace, Dribbling, Heading, High Pass, Resilience, Shooting and Tackling values are read for their matching actions.Player skills
Taylor player card Taylor (Canada)The seven printed outfield skills determine movement and action checks.Player skills
Liesa player card Liesa (Brazil)The seven printed outfield skills determine movement and action checks.Player skills
Ruiz player card Ruiz (Argentina)Pace 6 and Dribbling 5 support his attacking role; his other values apply to the listed actions.Player skills
Webster referee card Webster (referee)Leniency sets the referee’s booking threshold and is used for disputed calls.Fouls and set pieces
Player card back Shared card backShared reverse for the player-card deck.Draft and team selection
To be added — remaining outfield player facesEach outfield card is a distinct player with its own skill values; consult the printed face for those values.Player skills
To be added — remaining goalkeeper facesEach goalkeeper card provides its own goalkeeper skills.The goalkeeper
To be added — remaining referee facesEach referee card has its own Leniency value.Fouls and set pieces
To be added — Player Card Sets #1–5 (30 faces per set)The supplemental cards add footballers to the draft pool; each face provides its own attributes.Player Card Sets

Pictures: Stewart, Kucklick, K. Ozcan and Longo from the publisher’s how-to-play page; Nkosi, Willems, Taylor, Liesa and Ruiz from the official rulebook (pp. 4–5); Gilbert, Eubsinho, Webster and the shared back from the BGG image gallery.

Tiles

The printed base game has no tiles.

Tokens & pieces

PieceWhat it doesRule
To be added — 2 football markersMark the ball’s current hex and possession.Passing and movement
To be added — 2 distance sticksCheck legal range for passes, headers and shots.The Zone of Influence and distance
To be added — 2 hexagonal dice (faces 1–6 repeated)Resolve accuracy checks, skill contests, loose balls, fouls and referee decisions.Movement phases
To be added — 4 yellow cards and 4 red cardsTrack cautions and dismissals.Fouls and set pieces
To be added — 4 injury tokensMark a player whose Pace is reduced after an injury.Fouls and set pieces
To be added — 2 sand timersLimit a manager’s decision time when the group chooses to use them.Movement phases
To be added — 22 footballer markersIdentify the on-pitch players by squad number.Setup

Icons

Ball marks possession. Goal is the match’s scoring objective. Pace sets how far a player can move in one phase. Compare each printed value when the matching rule calls for it.

Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close