Ludexv2026.11.01-65114139Castle ComboOfficial rulebook ↗

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Teach the Game

Build nine characters into a scoring square.

How you win

“Recruit nine characters into a three-by-three tableau. Their abilities fund later purchases, while their shields, locations and positions combine for points. The best-scoring tableau wins.”

The boards

The Castle and Village displays

A. Castle display — grey-backed characters. B. Village display — brown-backed characters. C. Messenger — indicates where you recruit this turn.

A turn

  1. Optionally spend one Key to move the Messenger or refresh its current display.
  2. Buy a character from that display and place it next to an existing card.
  3. Resolve its ability; it usually counts itself.
  4. Follow its Messenger icon, then refill both displays to three cards.

See Recruiting and Placement.

How the game ends

After everyone has nine cards, distribute leftover Gold onto purse cards up to their capacities. Score all character scrolls and gain one point per remaining Key. Unspent Gold breaks ties. See scoring.

Ways to score

SourceWhen
Character scoring scrollAt game end, using your own tableau
Gold in pursesAt game end, according to that purse’s scoring rule and capacity
KeysOne point each at game end
Face-down charactersZero points

What each resource is for

ResourceUse
GoldRecruit characters; fill purses at the end
KeysMove or refresh the available market; score leftovers
ShieldsMeet scoring and ability conditions
Castle / Village bannersCount location-based conditions
Tableau spacesBuild row, column and adjacency combinations

Teaching tips

Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close