Game End and Scoring
Purses, scrolls, Keys and ties.
End trigger
Finish when everyone has placed nine characters. Each tableau is now a 3 by 3 square.
Fill purses
Allocate your remaining Gold to purse cards. Each purse holds no more than its printed black capacity. Apply the purse’s own scoring rate to its stored Gold; do not automatically assume every purse scores identically.
Add points
- Score every character’s scroll. Its conditions use only your own tableau.
- Score Gold stored in purses according to those cards.
- Add 1 point per remaining Key.
Face-down cards have no points or printed characteristics. Gold outside purses gives no points.
Ties
Highest score wins. If tied, compare leftover Gold that was not stored in purses. If that also ties, share the win.