Ludexv2026.11.01-65114139Arkwright: The Card GameOfficial rulebook ↗

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Cards & Components

The boards, cards and tokens in Arkwright: The Card Game, with sources and image status.

The base game contains 109 cards and the official Game Brewer Promo Pack adds three Event cards. The counts below follow the BGG component list; they count physical cards, not every rotated, flipped or decade face. The English rulebook v2.1 supplies setup diagrams and examples, but it does not provide a clean full component sheet.

Boards

ComponentCount / facesPictureWhat it doesRule
Market board1, two sidesFront: Market board
Reverse: To be added
Tracks appeal, demand, wages, decades and rounds.Setup
Player board4Player boardTracks shares, money, loans, shipping penalties and developments.Setup

Cards

Card familyCountPicture statusExplanation and rule
Starting Player1To be addedSets turn order; passed during Preparation. Round sequence
Development24 physical cards; 17 identifiable face identitiesThirteen card-type examples are from rulebook pp.23–25 below. Four distinct Patron good-pair faces still say To be added.Develop on your board or take a card for its ability. Develop
Worker32Worker card faces
Gallery photo shows worker card faces; details are in the rules.
Add up to two per factory for production; wages rise. Employ workers
Office16Office, quality, distribution, warehouse and shipping card faces
Representative gallery photo; exact effects follow the rulebook.
Sets price and appeal; rotating trades between them. Set the active factory
Small Warehouse8Office, quality, distribution, warehouse and shipping card faces
Gallery photo shows these card families; exact capacity follows the card/rules.
Holds one or two goods as shown on its face. Production
Quality12Office, quality, distribution, warehouse and shipping card faces
Gallery photo shows these card families; quality values vary by face.
Adds price or appeal. Add Quality or Distribution
Distribution8Office, quality, distribution, warehouse and shipping card faces
Gallery photo shows these card families; values vary by face.
Adds appeal and loses one value when that factory produces. Add Quality or Distribution
Shipping4Office, quality, distribution, warehouse and shipping card faces
Gallery photo shows these card families.
Provides ships; used ships add final-value penalties. Production
Player aid4To be addedReminder reference; does not change rules.

Development-card examples in the official rulebook

Each picture is from the official v2.1 English rulesfrom the example-card images on printed pp.23–25. The example illustrations are legible enough to recognize their type and principal icon; use the text from the actual card for exact effects.

ExamplePictureWhat it supportsRule
EntrepreneurEntrepreneur card exampleBreaks a highest-appeal tie once per decade; when discarded, may choose the next starting player.Develop
Trade OfficeTrade Office card exampleReduces the Shipping-token penalty once per decade; in Expert play it removes the Shipping decade restriction.Develop
Extra ShiftExtra Shift card exampleDiscard during production to make one extra good with that factory; Expert play also allows it during Extra Production.Production
WorkshopWorkshop card exampleIgnore maintenance for up to two machines; in Expert play it removes the Machine decade restriction.Automate production
ForemanForeman card examplePermanently lowers wages at the factory where it is placed.Employ workers
BrokerBroker card exampleDiscard instead of developing to buy up to two shares at half price.Stock Exchange
Patron: Clothes/CutleryPatron card exampleOnce per decade, raises the home-market quantity limit by one for a depicted good.Production
InventorInventor card exampleDiscard during factory upgrades to advance up to two factories and their workers; Expert effect permits two unrestricted board developments.Develop
DeveloperDeveloper card exampleReduces each factory’s fixed production cost and can reactivate a once-per-decade development card.Production
ContractContract card exampleAdds income when goods are shipped.Production
PatentPatent card exampleAdds a Distribution card; in Expert play it removes the Distribution decade restriction.Quality and Distribution
EngineerEngineer card exampleAdds Quality and raises each factory’s Quality maximum to six.Quality and Distribution
Large WarehouseLarge Warehouse card exampleAdds a warehouse that holds up to four goods.Production

The rulebook’s player-count setup table identifies four additional Patron faces.

Development facePictureEffect and rule
Patron: Food/ClothesTo be addedOnce per decade, raises the home-market limit by one for a depicted good. Production
Patron: Food/CutleryTo be addedOnce per decade, raises the home-market limit by one for a depicted good. Production
Patron: Food/LampsTo be addedOnce per decade, raises the home-market limit by one for a depicted good. Production
Patron: Cutlery/LampsTo be addedOnce per decade, raises the home-market limit by one for a depicted good. Production

The 13 pictured examples are the 12 non-Patron Development types plus one of the five Patron variants. Physical duplicates do not add new identities. The four unpictured Patron faces remain explicit gaps.

Game Brewer Promo Pack

The official pack adds three Event cards; reveal one at the end of decade I and one at the end of decade II. The BGG gallery photo shows the promo pack but the individual card faces are too oblique to read; all three remain To be added. See Promo Pack setup and source.

Tiles

The BGG gallery factory photo provides a sharp overview of tile artwork, while the rulebook setup diagrams show the factory levels. It does not resolve every individual decade face or all printed values; those details remain gaps until each face can be read reliably.

Tile familyCount / facesPictureWhat it doesRule
Factory tiles16, double-sidedFactory tile faces
BGG gallery photo shows tile artwork; many individual decade faces are not legible enough for transcription.
Set a factory’s good, production and income; later-decade faces increase capacity.Build and/or upgrade

Tokens & pieces

ComponentCountPicture statusUse
Engineer4To be addedTracks the Engineer development limit.
Reservation16To be addedReserves developments as indicated by its rules.
Shipping36To be addedEach used ship adds one token, lowering final share value.
Loan36To be addedOne per loan; each loan removes one share at scoring.
Factory16To be addedMarks each factory’s appeal on the board.
Scoring4 (£100/£200)To be addedMarks money track overflow.
Machine4To be addedTracks partial automation of a two-machine worker card.
Wage, round, decade, demand, money and player markers1 wage, 1 round, 1 decade, 4 demand, 4 money disks, 48 player markersTo be addedTrack the shared economy, round and player state.

Icons

The guide’s inline symbols are reminders for money, shares, factories, workers, machines, appeal, demand, wages, shipping, loans, development, quality, distribution, warehouse space and the four goods. They are guide navigation aids, not printed component faces; see the referenced rule pages for their exact effects.

Component photographs: market board, BGG image 5589619, player board, image 5589620, Development cards, image 5589621, Worker cards, image 5589622, Office/warehouse/Quality/Distribution/Shipping cards, image 5589623, and Factory tiles, image 5589624. The gallery photos show representative faces or a face overview; they do not resolve every variant or printed value. Remaining faces stay marked To be added until a sharp, face-specific source is available.

Rules

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