Cards & Components
The boards, cards and tokens in Arkwright: The Card Game, with sources and image status.
The base game contains 109 cards and the official Game Brewer Promo Pack adds three Event cards. The counts below follow the BGG component list; they count physical cards, not every rotated, flipped or decade face. The English rulebook v2.1 supplies setup diagrams and examples, but it does not provide a clean full component sheet.
Boards
| Component | Count / faces | Picture | What it does | Rule |
|---|---|---|---|---|
| Market board | 1, two sides | Front: ![]() Reverse: To be added | Tracks appeal, demand, wages, decades and rounds. | Setup |
| Player board | 4 | ![]() | Tracks shares, money, loans, shipping penalties and developments. | Setup |
Cards
| Card family | Count | Picture status | Explanation and rule |
|---|---|---|---|
| Starting Player | 1 | To be added | Sets turn order; passed during Preparation. Round sequence |
| Development | 24 physical cards; 17 identifiable face identities | Thirteen card-type examples are from rulebook pp.23–25 below. Four distinct Patron good-pair faces still say To be added. | Develop on your board or take a card for its ability. Develop |
| Worker | 32 | ![]() Gallery photo shows worker card faces; details are in the rules. | Add up to two per factory for production; wages rise. Employ workers |
| Office | 16 | ![]() Representative gallery photo; exact effects follow the rulebook. | Sets price and appeal; rotating trades between them. Set the active factory |
| Small Warehouse | 8 | ![]() Gallery photo shows these card families; exact capacity follows the card/rules. | Holds one or two goods as shown on its face. Production |
| Quality | 12 | ![]() Gallery photo shows these card families; quality values vary by face. | Adds price or appeal. Add Quality or Distribution |
| Distribution | 8 | ![]() Gallery photo shows these card families; values vary by face. | Adds appeal and loses one value when that factory produces. Add Quality or Distribution |
| Shipping | 4 | ![]() Gallery photo shows these card families. | Provides ships; used ships add final-value penalties. Production |
| Player aid | 4 | To be added | Reminder reference; does not change rules. |
Development-card examples in the official rulebook
Each picture is from the official v2.1 English rulesfrom the example-card images on printed pp.23–25. The example illustrations are legible enough to recognize their type and principal icon; use the text from the actual card for exact effects.
| Example | Picture | What it supports | Rule |
|---|---|---|---|
| Entrepreneur | ![]() | Breaks a highest-appeal tie once per decade; when discarded, may choose the next starting player. | Develop |
| Trade Office | ![]() | Reduces the Shipping-token penalty once per decade; in Expert play it removes the Shipping decade restriction. | Develop |
| Extra Shift | ![]() | Discard during production to make one extra good with that factory; Expert play also allows it during Extra Production. | Production |
| Workshop | ![]() | Ignore maintenance for up to two machines; in Expert play it removes the Machine decade restriction. | Automate production |
| Foreman | ![]() | Permanently lowers wages at the factory where it is placed. | Employ workers |
| Broker | ![]() | Discard instead of developing to buy up to two shares at half price. | Stock Exchange |
| Patron: Clothes/Cutlery | ![]() | Once per decade, raises the home-market quantity limit by one for a depicted good. | Production |
| Inventor | ![]() | Discard during factory upgrades to advance up to two factories and their workers; Expert effect permits two unrestricted board developments. | Develop |
| Developer | ![]() | Reduces each factory’s fixed production cost and can reactivate a once-per-decade development card. | Production |
| Contract | ![]() | Adds income when goods are shipped. | Production |
| Patent | ![]() | Adds a Distribution card; in Expert play it removes the Distribution decade restriction. | Quality and Distribution |
| Engineer | ![]() | Adds Quality and raises each factory’s Quality maximum to six. | Quality and Distribution |
| Large Warehouse | ![]() | Adds a warehouse that holds up to four goods. | Production |
The rulebook’s player-count setup table identifies four additional Patron faces.
| Development face | Picture | Effect and rule |
|---|---|---|
| Patron: Food/Clothes | To be added | Once per decade, raises the home-market limit by one for a depicted good. Production |
| Patron: Food/Cutlery | To be added | Once per decade, raises the home-market limit by one for a depicted good. Production |
| Patron: Food/Lamps | To be added | Once per decade, raises the home-market limit by one for a depicted good. Production |
| Patron: Cutlery/Lamps | To be added | Once per decade, raises the home-market limit by one for a depicted good. Production |
The 13 pictured examples are the 12 non-Patron Development types plus one of the five Patron variants. Physical duplicates do not add new identities. The four unpictured Patron faces remain explicit gaps.
Game Brewer Promo Pack
The official pack adds three Event cards; reveal one at the end of decade I and one at the end of decade II. The BGG gallery photo shows the promo pack but the individual card faces are too oblique to read; all three remain To be added. See Promo Pack setup and source.
Tiles
The BGG gallery factory photo provides a sharp overview of tile artwork, while the rulebook setup diagrams show the factory levels. It does not resolve every individual decade face or all printed values; those details remain gaps until each face can be read reliably.
| Tile family | Count / faces | Picture | What it does | Rule |
|---|---|---|---|---|
| Factory tiles | 16, double-sided | ![]() BGG gallery photo shows tile artwork; many individual decade faces are not legible enough for transcription. | Set a factory’s good, production and income; later-decade faces increase capacity. | Build and/or upgrade |
Tokens & pieces
| Component | Count | Picture status | Use |
|---|---|---|---|
| Engineer | 4 | To be added | Tracks the Engineer development limit. |
| Reservation | 16 | To be added | Reserves developments as indicated by its rules. |
| Shipping | 36 | To be added | Each used ship adds one token, lowering final share value. |
| Loan | 36 | To be added | One per loan; each loan removes one share at scoring. |
| Factory | 16 | To be added | Marks each factory’s appeal on the board. |
| Scoring | 4 (£100/£200) | To be added | Marks money track overflow. |
| Machine | 4 | To be added | Tracks partial automation of a two-machine worker card. |
| Wage, round, decade, demand, money and player markers | 1 wage, 1 round, 1 decade, 4 demand, 4 money disks, 48 player markers | To be added | Track the shared economy, round and player state. |
Icons
The guide’s inline symbols are reminders for money, shares, factories, workers, machines, appeal, demand, wages, shipping, loans, development, quality, distribution, warehouse space and the four goods. They are guide navigation aids, not printed component faces; see the referenced rule pages for their exact effects.
Component photographs: market board, BGG image 5589619, player board, image 5589620, Development cards, image 5589621, Worker cards, image 5589622, Office/warehouse/Quality/Distribution/Shipping cards, image 5589623, and Factory tiles, image 5589624. The gallery photos show representative faces or a face overview; they do not resolve every variant or printed value. Remaining faces stay marked To be added until a sharp, face-specific source is available.

















