Ludexv2026.11.01-65114139Air PostalOfficial rulebook ↗

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Ad Austral

Add the southern routes, engine risks and a fifth pilot.

Ad Austral

Ad Austral adds the Austral and Aeropostale maps, a fifth player, additional City, Route, crew, system, aircraft and pilot cards, plus yellow weather dice. Use the expansion rule sheet for its setup and component substitutions. Standard system and crew decks gain a fifth copy; add Raider cards and Smuggler to the expert choices. For the fifth player, the end threshold is 30 Glory.

Engine failures

After a Great First flight without an interruption, resolve the yellow-die motor check described by the expansion rules. The number of black motor dice depends on the aircraft engines. If every engine fails, resolve the incident. The yellow die can impose fuel, endurance, cargo or engine consequences; read its face before applying the effect.

Expanded objectives and setup

The expansion adds City, Air Route, VIP, Crew, System, Aircraft, Pilot and setup cards, as well as fifth-player pieces. The expansion rules and publisher FAQ list different card counts by category; use those documents for the count of each deck. Its errata corrects the Oceania Air Route deck to 10 cards. Use the corrected card fronts supplied by the publisher where they differ from the original printing.

Rules

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