Ludexv2026.11.01-65114139AcquireOfficial rulebook ↗

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Tips & Strategy

Teaching Acquire, a first game, cash flow, when to found, merge, sell or trade, player counts, and the best videos.

Advice, not rules: the rulebook wins wherever a video or tip disagrees.

How to teach

Win condition first (most money), then the three-step turn, then one merger worked out on the info card. Use open stock, open money and Tycoon Mode the first time.

Host game

Before the first purchase, ask the player how much cash they will retain and which active chain they want to invest in. Three shares is a maximum, not a requirement.

Rehearse founding and buying

Place a tile beside an independent tile to found an available chain. Take its founder’s share, then demonstrate the normal purchase step: the free founder’s share is separate from the limit of three purchased shares. Read the new chain’s actual size and price on the info card before paying. Finish by drawing a replacement tile.

Later, when discarding tiles that would join safe chains, show the timing once: if a replacement is also permanently unplayable, wait until your next turn to discard it. A tile that would create an eighth chain is temporarily blocked, not a permanently unplayable tile to exchange immediately.

Your first game

Strategy

Player counts

Editions

Older and newer boxes differ: Hasbro’s 2016 edition uses 100 tiles on a 10 × 10 board, calls the chains corporations (Rove, Bolt, Fleet, Echo, Nestor, Etch, Spark), makes a chain safe at 10 tiles and ends at 38, and always pays three bonuses. The 1999 and 2008 boxes match the 2023 numbers (108 tiles, safe at 11, end at 41) and pay two. Use the numbers printed on your own info card.

Sources

Rules

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