Ludexv2026.11.01-65114139AcquireOfficial rulebook ↗

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Board, Tiles and a Turn

The board, building tiles, hotel chains and the three parts of a turn: place a tile, buy stock, draw.

The gameboard: 12 columns (1–12) by 9 rows (A–I)

The board and the tiles

The board is a grid of 108 spaces, numbered 1–12 across and lettered A–I down. Each of the 108 building tiles belongs on exactly one space (tile 6F goes on 6F). You always hold 6 tiles, hidden from the others.

Tiles are connected when they touch side by side — diagonals don’t count. A tile or group with no headquarters is independent.

Hotel chains

A hotel chain is 2 or more connected tiles with a headquarters building on one of them. There are 7:

ChainPrice tier
Sackson TowerCheapest
American Festival WorldwideMiddle
Continental ImperialMost expensive

A chain’s share price and its bonuses depend on its tier and its size (the info card). A chain of 11 or more tiles is safe: it can never be acquired.

A turn

Play goes to the left. On your turn:

  1. Place a building tile.
  2. Buy up to 3 stock — optional.
  3. Draw a tile.

Place a building tile

Put one of your tiles on its space. One of four things happens:

Buy stock

After your tile and any merger, you may buy up to 3 shares in any active chains — all in one chain or spread out. Each costs the chain’s current price on the info card; say what you buy and pay the bank. Each chain has 25 shares; anyone may ask how many are left in the tray.

You can never sell stock in an active chain, and there are no loans. Without money you still place and draw tiles; you just can’t buy.

Draw a tile

Draw 1 tile to get back to 6.

Unplayable tiles

At the end of your turn you may put aside, face up, any tile that would join two safe chains — it can never be played — and draw that many replacements. A tile that would found an eighth chain is only blocked for now: keep it.

Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close