Ludexv2026.11.01-65114139WatergateOfficial rulebook ↗

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Teach the Game

Teach Watergate as a tug of war over tempo, momentum and evidence connections.

How you win

One player is the Editor and tries to make a visible chain from at least two informants to Nixon in the center of the evidence board. The other is Nixon and tries to collect five momentum tokens on the Administration card. Nixon can also win if the supply is empty when the next momentum token must be placed during evaluation.

Tell players that this is an asymmetric two-player card game: both hands contain different actions, but every card can also become a movement value. The official Frosted Games page links the current rules.

The boards

Watergate evidence board and research track

The research track has a central zero and five spaces toward each side. Initiative, the current momentum token and hidden or revealed evidence tokens struggle along it. A token that reaches your side’s space 5 is claimed immediately.

The evidence board shows seven informant spaces around Nixon. Red threads connect spaces. Face-up evidence tokens create connections; an empty space or a face-down token breaks a route. Each evidence token may be placed on a matching color space, or one of its two colors.

Each player has a momentum card with five numbered spaces. Nixon wants to fill all five; Editor can receive tokens too, but surplus tokens are removed.

A round

  1. Initial phase: both draw the number shown by initiative (4 or 5) from their personal deck. Nixon secretly draws three evidence tokens from the bag and places them face down on zero.
  2. Card phase: initiative starts. Players alternate until both hands are empty. Play exactly one card and choose its value or action.
  3. Evaluation phase: return tokens on zero to the bag; award initiative and momentum; reset initiative and place a new momentum token; then pin evidence from each side, beginning with the player who has initiative.

The first person to reach a claimed track token on space 5 takes it at once. They may use its printed reward immediately; evaluation then skips awarding that token again.

How the game ends

A win happens immediately. Nixon wins upon placing a fifth momentum token on the Administration card, or when evaluation needs a new token and the common supply is empty. The Editor wins as soon as two face-up informants have uninterrupted face-up evidence paths to Nixon.

Ways to score

Watergate has no point total. Winning is the only score condition:

GoalTrigger
Nixon’s momentumFifth token placed on Nixon’s card
Nixon’s supply raceNo token remains for the evaluation reset
Editor’s evidence networkTwo informants connect to Nixon through face-up evidence

What each resource is for

ComponentPurpose
Role cardsTheir value moves a legal track token; their action text changes the position, removes a card or disrupts a turn
Initiative token and cardDecide who begins next round and whether hands contain four or five cards
Momentum tokensNixon’s win condition; also the marker tugged on the research track
Evidence tokensHidden information during the track contest, then colored links or blockages on the board
Informant tilesFace-up tiles are Editor recruits; face-down tiles are Nixon’s blockers
Evidence bagRandomizes the three new tokens Nixon places each round

Teaching tips

Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close