Ludexv2026.11.01-65114139WatergateOfficial rulebook ↗

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Cards & Components

A component guide to Watergate's board, decks, tokens and informants.

Boards

PictureComponent and rules
Watergate evidence board and trackShared game board — The research track contests initiative and momentum; the evidence board records links between informants and Nixon. Board

Cards

Nineteen distinct base-game role-card faces and Nixon’s momentum card are pictured from BGG images 5002982 and 5002983, uploaded by Hipopotam (Daniel Mizieliński), licensed CC BY-SA 3.0. The two promo faces below use the BGG Store’s product photo for Change in History. Twenty-one of the 40 base role-card faces, the Editor momentum card and the initiative/end-of-round reference cards remain To be added.

PictureComponent and rules
Martha Mitchell cardMartha Mitchell — Recruits the informant and moves initiative or momentum. Informants
Hugh Sloan cardHugh Sloan — Recruits the informant and shifts a track token. Informants
Alexander Butterfield cardAlexander Butterfield — Recruits the informant and advances a track token. Informants
Rose Mary Woods cardRose Mary Woods — Recruits the informant and moves initiative or momentum. Informants
Follow the Money cardFollow the Money! — Reaction that reverses Nixon’s evidence movement. Reactions
Carl Bernstein cardCarl Bernstein — Returns an evidence token face up to zero. Evidence
Ben Bradlee cardBen Bradlee — Reaction that blocks a conspirator action. Reactions
Bob Woodward cardBob Woodward — Draws evidence and pins it face up. Evidence
The System Works cardThe System Works — Repeats an eligible removed event. Reactions
Saturday Night Massacre cardSaturday Night Massacre — Resets initiative and evidence before advancing evidence. Card phase
Watergate Complex cardWatergate Complex — Moves multiple track tokens by its instructions. Card phase
Pentagon Papers cardPentagon Papers — Draws evidence and pins it face up. Evidence
John Dean event cardJohn Dean (value 2) — Recruit John Dean if his tile is available, then move initiative or momentum one step. Informants
Alfred Baldwin event cardAlfred Baldwin (value 3) — Recruit Alfred Baldwin if his tile is available, then move initiative or momentum one step. Informants
James McCord event cardJames McCord (value 4) — Recruit James McCord if his tile is available, then move initiative or momentum two steps. Informants
Bob Haldeman conspirator cardBob Haldeman (value 1) — Move each evidence token one step toward Nixon. Evidence
Chuck Colson conspirator cardChuck Colson (value 1) — The Editor discards one random hand card; Nixon takes another turn. Card phase
Gordon Liddy conspirator cardGordon Liddy (value 2) — Return one face-up evidence token from the research track to the bag. Evidence
Howard Hunt conspirator cardHoward Hunt (value 1) — Move momentum two steps, then draw and immediately play one card. Card phase
To be added21 remaining role-card faces — Distinct actions and values; a complete, verified deck-face inventory is still needed. Card phase
To be addedInitiative and end-of-round overview cards — Set the first player/draw count and summarize evaluation. Initiative
To be addedEditor momentum card — Records the Editor’s collected momentum and unlocks the listed rewards. Momentum
Nixon Administration momentum card with five term spacesNixon momentum card — Records Nixon’s five momentum tokens and its immediate victory condition. Momentum
Change in History promo card The Day AfterThe Day After — Once in a game, move one evidence token two steps. Change in History
Change in History promo card Meet the PressMeet the Press — Once in a game, move the momentum token two steps. Change in History

Tiles

PictureComponent and rules
To be added7 informant picture tiles — Editor places recruited informants face up; Nixon places blockers face down. Informants

Tokens & pieces

PictureComponent and rules
To be added9 momentum tokens — Nixon’s win condition and the marker contested on the research track. Momentum
To be addedEvidence tokens (rulebook says 36 in components, 30 in setup) — Colored tokens create links or block paths; marked faces move momentum. Evidence
To be addedInitiative token — Shows who begins the next round. Initiative
To be addedEvidence bag — Conceals Nixon’s three draws each round. Initial phase

Icons

The base rulebook has no separate symbol glossary. Card colors, reaction labels and the momentum mark are explained in the rules and use Ludex’s text labels; no unique icon-face inventory is claimed.

The publisher presents this as a two-card What If promo and says it may be given only to the less experienced player. The BGG Store listing shows both card faces and describes the one-use effects and rematch condition. The community solitaire system uses the base components and is described on its own page.

Rules

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