Ludexv2026.11.01-65114139Union StockyardsOfficial rulebook ↗

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Teach the Game

A six-year Chicago worker-placement game about livestock markets, building a meatpacking business, and labor politics.

How you win

“Build a stronger meatpacking business than your rivals while steering the markets and managing labor unrest. After six years, the player with the most savings wins.”

Each year, place workers to slaughter livestock, construct factories, advertise, open branches, or influence politics. Turn those choices into savings, then score your buildings, reputation, branches, and final market margins.

The boards

Main board and player components

The main board combines the livestock Yards, the Packingtown grid, rail markets, and worker action spaces. Your player board tracks cash, savings, reputation, meat values, and morale. See Gameplay and Actions for each area.

A round

The game lasts six years. Each year has three phases:

  1. Markets and labor. Add livestock, reveal the Year card and resolve it, then adjust Union Spirit. A severe labor crisis starts a strike.
  2. Worker placement. In turn order, place one worker at a time and resolve its action. Continue until workers are placed or held back.
  3. Election and cleanup. A Campaign action can set next year’s party and first player. Retrieve workers and adjust livestock prices by supply.

See Gameplay and Actions for details.

How the game ends

After Year 6, finish the year and score. [Westward] With the expansion, the H.R. Department can end the game at the close of its year; otherwise play through Year 8. See Westward Expansion.

Ways to score

SourceResult
SavingsKeep every point already on your Savings track.
CashConvert remaining cash into savings at the printed rate.
Final profit marginsAdd or subtract the final cattle, hog, and sheep margins.
Brand ReputationRank players; the highest ranks earn the listed bonus. Stacked ties favor the marker higher in the stack.
Branch housesScore from the rail connections serving each market.
Buildings and SpecialistsAdd their printed end-game values.
Low MoraleLose savings according to the penalty shown on your board.

What each resource is for

ResourceUse
WorkersTake one action apiece each year.
CashPay for actions, land, and building footprints; collect it from slaughter and some rewards.
SavingsFinal score that cannot be spent during the game.
LivestockSlaughter once per type each year to collect the current meat value less livestock price.
BuildingsExpand the connected Packingtown network and gain immediate and end-game benefits.
Brand ReputationImprove meat values and compete for a final ranking bonus.
Low MoraleA lasting penalty from labor unrest; some actions remove it.

Teaching tips

Rehearse a slaughter action

Use Yellow’s cattle example: meat value nineteen minus livestock price fifteen gives four dollars of profit. Put a worker on a cattle space containing an animal, return that animal to supply and take four dollars. You do not need fifteen dollars in hand first.

Leave the worker in place and ask whether Yellow can slaughter cattle again this year. No, even if cattle remain. A different animal type can still be used once this year. The action needs an animal in its space.

Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close