Cards & Components
A reference to the boards, cards, tiles, tokens and symbols in the Anniversary Edition bundle.
Boards
| Board | Use | Rules |
|---|---|---|
| Main Game Board | Downtown, Market Row, Dark Alley, Theater, Fame, turns and initiative. | Gameplay |
| Player Game Board and Specialist extensions | Hold characters, assignments, components, Tricks and markers. Manager extension adds component spaces. | Gameplay |
| Academy board and Protégé extension | Add Classroom and Practice Room spaces, a Protégé and Secrets. | Dahlgaard’s Academy |
| Contraption boards | Store the player’s shard-powered Contraptions. | Dawn of Technology |
| Arcanist board | Holds the Enchantment offer, Arcane Workers and current Wagon location. | Arcane Arts |
| Dahlgaard’s Heir board | Runs the automated opponent in solo play. | Solo |
To be added: board images with numbered pointers linked to the sections that explain each area.
Cards


The bundle overview is a publisher preview for package orientation; the pictured faces are too small to read. The 2019 rulebook diagram below covers core components and Trick-card anatomy. Neither image is a complete component-face inventory.
| Cards | Count or content | Rules |
|---|---|---|
| Trick cards | 48: 12 each in Mechanical, Spiritual, Escape and Optical; levels have Fame thresholds 1, 16 and 36. | Downtown · Workshop |
| Performance cards | 28; shared cards receive Trick markers and reward the performing Magician. | Theater |
| Permanent Assignment cards | Ten per player in the full Dark Alley game. | Gameplay |
| Special Assignment cards | Ten per location deck; one-use bonuses. | Dark Alley |
| Magician cards and Posters | Choose a Favorite category; Magician abilities are used with the Dark Alley. | Gameplay |
| Academy cards | Academy Special Assignments and the Academy Permanent Assignment. | Dahlgaard’s Academy |
| Dawn cards | Contraption Special Assignments and Magician-specific Signature Tricks. | Dawn of Technology |
| Dahlgaard’s Gifts cards | Magician Powers or Duel of Magicians Turn Setup and Performance cards. | Dahlgaard’s Gifts |
| Arcane cards | Unique assignments and reminders for Arcane Workers. | Arcane Arts |
To be added: individual, readable face references and images for every Trick, Performance, Special Assignment, Magician, Academy, Contraption, Signature Trick, Magician Power, Duel, Enchantment, Prophecy, Arcane Worker and Heir card.
Tiles
| Tile or board marker | Use | Rules |
|---|---|---|
| Classroom and Practice Room tiles | Mark rooms in the Academy. | Dahlgaard’s Academy |
| Protégé Secret tiles | Give the Protégé new abilities. | Dahlgaard’s Academy |
| Contraptions | Add repeatable abilities powered by Shards. | Dawn of Technology |
| Turn Setup cards | Change open spaces in the Duel of Magicians variant. | Dahlgaard’s Gifts |
To be added: a distinct picture and text reference for every room, Secret and Contraption tile.
Tokens & pieces
| Piece | Use | Rules |
|---|---|---|
| Characters | Magicians, Apprentices, Specialists, Protégés and Arcane Workers are assigned to locations to take Actions. | Gameplay |
| Trick markers and Symbol markers | Mark learned and prepared Tricks and place Tricks on performances. | Theater |
| Components | Basic: Wood, Metal, Glass, Fabric; Advanced: Rope, Petroleum, Saw, Animal; Superior: Padlock, Mirror, Disguise, Cog. | Market Row |
| Coins and Trickerion Shards | Pay for goods, wages and abilities; Shards may buy one extra Action Point per Character placement. | Resources |
| Banners and Academy markers | Track contributions to Academy renovations. | Dahlgaard’s Academy |
| Arcane Shards, Enchantments and Wagon | Add charged Shards, component substitutes and the traveling Arcanist action location. | Arcane Arts |
| Secret Workshop promo card | Included in the Anniversary Edition. Its rules: To be added. | Secret Workshop |
To be added: individual images and a quantity-checked inventory for distinct tokens, pieces, component faces and promo contents.
Icons
The core rules’ printed symbol key is on page 7 of the revised rulebook. It explains symbols for Fame, Coins, Shards, Action Points, Fame thresholds, actions, timing, receiving, spending, active and other players, links, performance, advertising, game end, dice, components and Trick markers.
To be added: a contact sheet and face-by-face check of all icons on the expansion boards, cards and examples.