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Ludexv2026.11.01-65114139Trickerion: Anniversary EditionOfficial rulebook ↗

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Cards & Components

A reference to the boards, cards, tiles, tokens and symbols in the Anniversary Edition bundle.

Boards

BoardUseRules
Main Game BoardDowntown, Market Row, Dark Alley, Theater, Fame, turns and initiative.Gameplay
Player Game Board and Specialist extensionsHold characters, assignments, components, Tricks and markers. Manager extension adds component spaces.Gameplay
Academy board and Protégé extensionAdd Classroom and Practice Room spaces, a Protégé and Secrets.Dahlgaard’s Academy
Contraption boardsStore the player’s shard-powered Contraptions.Dawn of Technology
Arcanist boardHolds the Enchantment offer, Arcane Workers and current Wagon location.Arcane Arts
Dahlgaard’s Heir boardRuns the automated opponent in solo play.Solo

To be added: board images with numbered pointers linked to the sections that explain each area.

Cards

Publisher summary of core components and Trick-card anatomy from the revised 2019 rulebook

Mindclash Games preview of the Anniversary Edition bundle and selected components; an overview, not a face reference

The bundle overview is a publisher preview for package orientation; the pictured faces are too small to read. The 2019 rulebook diagram below covers core components and Trick-card anatomy. Neither image is a complete component-face inventory.

CardsCount or contentRules
Trick cards48: 12 each in Mechanical, Spiritual, Escape and Optical; levels have Fame thresholds 1, 16 and 36.Downtown · Workshop
Performance cards28; shared cards receive Trick markers and reward the performing Magician.Theater
Permanent Assignment cardsTen per player in the full Dark Alley game.Gameplay
Special Assignment cardsTen per location deck; one-use bonuses.Dark Alley
Magician cards and PostersChoose a Favorite category; Magician abilities are used with the Dark Alley.Gameplay
Academy cardsAcademy Special Assignments and the Academy Permanent Assignment.Dahlgaard’s Academy
Dawn cardsContraption Special Assignments and Magician-specific Signature Tricks.Dawn of Technology
Dahlgaard’s Gifts cardsMagician Powers or Duel of Magicians Turn Setup and Performance cards.Dahlgaard’s Gifts
Arcane cardsUnique assignments and reminders for Arcane Workers.Arcane Arts

To be added: individual, readable face references and images for every Trick, Performance, Special Assignment, Magician, Academy, Contraption, Signature Trick, Magician Power, Duel, Enchantment, Prophecy, Arcane Worker and Heir card.

Tiles

Tile or board markerUseRules
Classroom and Practice Room tilesMark rooms in the Academy.Dahlgaard’s Academy
Protégé Secret tilesGive the Protégé new abilities.Dahlgaard’s Academy
ContraptionsAdd repeatable abilities powered by Shards.Dawn of Technology
Turn Setup cardsChange open spaces in the Duel of Magicians variant.Dahlgaard’s Gifts

To be added: a distinct picture and text reference for every room, Secret and Contraption tile.

Tokens & pieces

PieceUseRules
CharactersMagicians, Apprentices, Specialists, Protégés and Arcane Workers are assigned to locations to take Actions.Gameplay
Trick markers and Symbol markersMark learned and prepared Tricks and place Tricks on performances.Theater
ComponentsBasic: Wood, Metal, Glass, Fabric; Advanced: Rope, Petroleum, Saw, Animal; Superior: Padlock, Mirror, Disguise, Cog.Market Row
Coins and Trickerion ShardsPay for goods, wages and abilities; Shards may buy one extra Action Point per Character placement.Resources
Banners and Academy markersTrack contributions to Academy renovations.Dahlgaard’s Academy
Arcane Shards, Enchantments and WagonAdd charged Shards, component substitutes and the traveling Arcanist action location.Arcane Arts
Secret Workshop promo cardIncluded in the Anniversary Edition. Its rules: To be added.Secret Workshop

To be added: individual images and a quantity-checked inventory for distinct tokens, pieces, component faces and promo contents.

Icons

The core rules’ printed symbol key is on page 7 of the revised rulebook. It explains symbols for Fame, Coins, Shards, Action Points, Fame thresholds, actions, timing, receiving, spending, active and other players, links, performance, advertising, game end, dice, components and Trick markers.

To be added: a contact sheet and face-by-face check of all icons on the expansion boards, cards and examples.

Rules

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