Cards & Components
Stamp Swap’s boards, cards, tiles, tokens and icon system.
Component counts come from the current multiplayer and Pinzetta rulebooks plus the publisher’s product listing. BGG gallery photos show sharp examples of individual stamp faces; they do not show the complete set.
Stamp gallery examples
These close-up gallery photos show real faces from four themes. They are included as visual examples; they do not index the complete stamp set.
Animals — BGG image 9784996

Flowers — BGG image 9784995

Vehicles — BGG image 9784994

Monuments — BGG image 9089736

Boards
| Picture | Component |
|---|---|
![]() | Main board and setup. Phase/score tracks, four regular contests and the Finale contest. Numbered component locations are shown in the setup checklist. |
![]() | Pinzetta setup. Solo mat, supplies, cards and initial placement (solo rules). |
![]() | Box cover. Identification only. |
| Five player mats. Each has a built-in exhibitor; three reverse sides carry a Pinzetta mat. Individual faces: To be added. | |
| Game board face. To be added as an individual picture. |
Cards
Attendee cards
| Face family | Count | Picture / explanation |
|---|---|---|
| Exhibitors | 5 printed on mats | To be added. Each scores matching stamps in every Show. |
| Specialists | 14 | To be added. Ongoing effects while owned, plus 2 final VP each. Cards are numbered 1–14; 1, 5, 6 and 9 are removed in Pinzetta mode. |
| Reference cards | 5 | To be added. Select a color to receive the matching three show tickets. |
Contest and event cards
| Face family | Count | Picture / explanation |
|---|---|---|
| Regular contest cards | 24 (four types, six each) | To be added. Reveal one of each type; select an unentered card for each Show. |
| Finale contest cards | 6 | To be added. One is revealed during setup and scored at game end. |
| Event cards | 10 | To be added. Their symbols define the item pool and the top card changes the round. |
| Show tickets | 15 (three per player) | To be added. Mark which regular contests each player has entered. |
Tiles
The publisher lists 165 stamp tiles: 30 small squares, 30 large squares, 60 short rectangles, 30 long rectangles, and 15 forever stamps. The BGG gallery photos above show examples, but do not provide a complete face-by-face inventory.
| Face family | Count | Picture / explanation |
|---|---|---|
| Small squares | 30 | To be added. 2x2 single stamps; color, theme and value vary. (stamp traits) |
| Large squares | 30 | To be added. 3x3 single stamps. |
| Short rectangles | 60 | To be added. 2x3 single stamps. |
| Long rectangles | 30 | To be added. Includes single-stamp long rectangles and two-small-square double-stamps; exact face split is not inventoried. |
| Forever stamps | 15 | To be added. 1x1 stamps with no color, theme or value; used for final majority. |
Tokens & pieces
| Piece | Count | Picture / explanation |
|---|---|---|
| Scoring cubes | 10 | To be added. Two per player; second can track each full 50 VP lap. |
| First-player token | 1 | To be added. Determines first selection and first swap; scores 2 VP when held at Show. Not used in solo. |
| Phase token | 1 | To be added. Marks the current phase/day on the board. |
| Appraisal tokens | 19 | To be added. Pinzetta uses them to value items and piles. |
| Pinzetta mats | 3 reverse sides | To be added. Each has a different target-size preference. |
The Pinzetta mode additionally contains 10 Pinzetta event cards, 8 decision cards, 4 Show Phase scoring cards, and 4 player aid cards. Every face is To be added; the rules and their use are on the solo page.
Icons
Stamp symbols distinguish color, theme, size, value, rare status, cancellation and forever status. Contest icons describe the scoring condition; event icons add corresponding items to the pool. **To be added


