Ludexv2026.11.01-65114139Stamp SwapOfficial rulebook ↗

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Cards & Components

Stamp Swap’s boards, cards, tiles, tokens and icon system.

Component counts come from the current multiplayer and Pinzetta rulebooks plus the publisher’s product listing. BGG gallery photos show sharp examples of individual stamp faces; they do not show the complete set.

These close-up gallery photos show real faces from four themes. They are included as visual examples; they do not index the complete stamp set.

Animals — BGG image 9784996

Animal stamp faces photographed together

Flowers — BGG image 9784995

Flower stamp faces photographed together

Vehicles — BGG image 9784994

Vehicle stamp faces photographed together

Monuments — BGG image 9089736

Monument stamp faces photographed together

Boards

PictureComponent
Stamp Swap multiplayer numbered setupMain board and setup. Phase/score tracks, four regular contests and the Finale contest. Numbered component locations are shown in the setup checklist.
Stamp Swap solo numbered setupPinzetta setup. Solo mat, supplies, cards and initial placement (solo rules).
Box coverBox cover. Identification only.
Five player mats. Each has a built-in exhibitor; three reverse sides carry a Pinzetta mat. Individual faces: To be added.
Game board face. To be added as an individual picture.

Cards

Attendee cards

Face familyCountPicture / explanation
Exhibitors5 printed on matsTo be added. Each scores matching stamps in every Show.
Specialists14To be added. Ongoing effects while owned, plus 2 final VP each. Cards are numbered 1–14; 1, 5, 6 and 9 are removed in Pinzetta mode.
Reference cards5To be added. Select a color to receive the matching three show tickets.

Contest and event cards

Face familyCountPicture / explanation
Regular contest cards24 (four types, six each)To be added. Reveal one of each type; select an unentered card for each Show.
Finale contest cards6To be added. One is revealed during setup and scored at game end.
Event cards10To be added. Their symbols define the item pool and the top card changes the round.
Show tickets15 (three per player)To be added. Mark which regular contests each player has entered.

Tiles

The publisher lists 165 stamp tiles: 30 small squares, 30 large squares, 60 short rectangles, 30 long rectangles, and 15 forever stamps. The BGG gallery photos above show examples, but do not provide a complete face-by-face inventory.

Face familyCountPicture / explanation
Small squares30To be added. 2x2 single stamps; color, theme and value vary. (stamp traits)
Large squares30To be added. 3x3 single stamps.
Short rectangles60To be added. 2x3 single stamps.
Long rectangles30To be added. Includes single-stamp long rectangles and two-small-square double-stamps; exact face split is not inventoried.
Forever stamps15To be added. 1x1 stamps with no color, theme or value; used for final majority.

Tokens & pieces

PieceCountPicture / explanation
Scoring cubes10To be added. Two per player; second can track each full 50 VP lap.
First-player token1To be added. Determines first selection and first swap; scores 2 VP when held at Show. Not used in solo.
Phase token1To be added. Marks the current phase/day on the board.
Appraisal tokens19To be added. Pinzetta uses them to value items and piles.
Pinzetta mats3 reverse sidesTo be added. Each has a different target-size preference.

The Pinzetta mode additionally contains 10 Pinzetta event cards, 8 decision cards, 4 Show Phase scoring cards, and 4 player aid cards. Every face is To be added; the rules and their use are on the solo page.

Icons

Stamp symbols distinguish color, theme, size, value, rare status, cancellation and forever status. Contest icons describe the scoring condition; event icons add corresponding items to the pool. **To be added

Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close