Ludexv2026.11.01-65114139ResafaOfficial rulebook ↗

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Game End and Scoring

Score rain, merchant tokens, buildings, cards, goods and resources.

Rain scoring

Rain scoring occurs after rounds 2, 4 and 6. First, each player scores 1 VP for every canal tile they built and the blue VP values printed on those tiles, including water tanks. Then resolve every activated water cube from the edge toward the bottom of the network. The tile owner chooses among legal routes where the canal points, without sending water back toward its source. Each tile the cube traverses awards its owner 1 VP plus printed blue VP. Printed board channels carry water when no canal tile redirects it. After scoring, the cube leaves the network and belongs to the player who determined its route; pink special cards can score those collected cubes.

A designer ruling clarifies a disputed horizontal move: water cannot enter an adjacent player-placed canal tile without a connecting channel, even where the rulebook’s example leaves the distinction unclear. It may enter the printed board channel when the tile points that way; see the FAQ.

Final scoring

After the sixth Rain phase, score:

The most VP wins. Ties break by most canal tiles; if still tied, share the victory.

Rules

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