Cards & Components
Every base-game component family, its purpose and its related rules.
Boards
| Face | What it does | Rule |
|---|---|---|
| To be added — main board, 1, both player-count sides | Holds the city routes, trading centres, water network, colour tracks, card displays, round track and score track. | Setup |
| To be added — player boards, 4 | Tracks camel capacity, warehouse, merchant-token scoring rows and starting workshops. | Setup |
Cards
The 72 special-card faces are cropped individually from the sharp card sheets in the public Resafa Tabletop Simulator mod, textures 93 and 94; card effects follow the matching colour-track rules.
| Face | What it does | Rule |
|---|---|---|
| To be added — 24 starting action cards (4 sets of 6) | Each card pairs one of six main actions with a coloured action. | Turn structure |
![]() Pink p01 · Level 1 | Pink-track special card: its pictured face gives a card-specific scoring condition and printed point value. Use the Pink-track scoring rule. | Colour actions |
![]() Pink p02 · Level 1 | Pink-track special card: its pictured face gives a card-specific scoring condition and printed point value. Use the Pink-track scoring rule. | Colour actions |
![]() Pink p03 · Level 1 | Pink-track special card: its pictured face gives a card-specific scoring condition and printed point value. Use the Pink-track scoring rule. | Colour actions |
![]() Pink p04 · Level 1 | Pink-track special card: its pictured face gives a card-specific scoring condition and printed point value. Use the Pink-track scoring rule. | Colour actions |
![]() Pink p05 · Level 1 | Pink-track special card: its pictured face gives a card-specific scoring condition and printed point value. Use the Pink-track scoring rule. | Colour actions |
![]() Pink p06 · Level 1 | Pink-track special card: its pictured face gives a card-specific scoring condition and printed point value. Use the Pink-track scoring rule. | Colour actions |
![]() Pink p07 · Level 2 | Pink-track special card: its pictured face gives a card-specific scoring condition and printed point value. Use the Pink-track scoring rule. | Colour actions |
![]() Pink p08 · Level 2 | Pink-track special card: its pictured face gives a card-specific scoring condition and printed point value. Use the Pink-track scoring rule. | Colour actions |
![]() Pink p09 · Level 2 | Pink-track special card: its pictured face gives a card-specific scoring condition and printed point value. Use the Pink-track scoring rule. | Colour actions |
![]() Pink p10 · Level 2 | Pink-track special card: its pictured face gives a card-specific scoring condition and printed point value. Use the Pink-track scoring rule. | Colour actions |
![]() Pink p11 · Level 2 | Pink-track special card: its pictured face gives a card-specific scoring condition and printed point value. Use the Pink-track scoring rule. | Colour actions |
![]() Pink p12 · Level 2 | Pink-track special card: its pictured face gives a card-specific scoring condition and printed point value. Use the Pink-track scoring rule. | Colour actions |
![]() Pink p13 · Level 3 | Pink-track special card: its pictured face gives a card-specific scoring condition and printed point value. Use the Pink-track scoring rule. | Colour actions |
![]() Pink p14 · Level 3 | Pink-track special card: its pictured face gives a card-specific scoring condition and printed point value. Use the Pink-track scoring rule. | Colour actions |
![]() Pink p15 · Level 3 | Pink-track special card: its pictured face gives a card-specific scoring condition and printed point value. Use the Pink-track scoring rule. | Colour actions |
![]() Pink p16 · Level 3 | Pink-track special card: its pictured face gives a card-specific scoring condition and printed point value. Use the Pink-track scoring rule. | Colour actions |
![]() Pink p17 · Level 3 | Pink-track special card: its pictured face gives a card-specific scoring condition and printed point value. Use the Pink-track scoring rule. | Colour actions |
![]() Pink p18 · Level 3 | Pink-track special card: its pictured face gives a card-specific scoring condition and printed point value. Use the Pink-track scoring rule. | Colour actions |
![]() White p19 · Level 1 | White-track special card: its pictured symbols show the immediate building, garden or canal benefit. Use the White-track rules; confirm exact icon timing on the physical card. | Colour actions |
![]() White p20 · Level 1 | White-track special card: its pictured symbols show the immediate building, garden or canal benefit. Use the White-track rules; confirm exact icon timing on the physical card. | Colour actions |
![]() White p21 · Level 1 | White-track special card: its pictured symbols show the immediate building, garden or canal benefit. Use the White-track rules; confirm exact icon timing on the physical card. | Colour actions |
![]() White p22 · Level 1 | White-track special card: its pictured symbols show the immediate building, garden or canal benefit. Use the White-track rules; confirm exact icon timing on the physical card. | Colour actions |
![]() White p23 · Level 1 | White-track special card: its pictured symbols show the immediate building, garden or canal benefit. Use the White-track rules; confirm exact icon timing on the physical card. | Colour actions |
![]() White p24 · Level 1 | White-track special card: its pictured symbols show the immediate building, garden or canal benefit. Use the White-track rules; confirm exact icon timing on the physical card. | Colour actions |
![]() White p25 · Level 2 | White-track special card: its pictured symbols show the immediate building, garden or canal benefit. Use the White-track rules; confirm exact icon timing on the physical card. | Colour actions |
![]() White p26 · Level 2 | White-track special card: its pictured symbols show the immediate building, garden or canal benefit. Use the White-track rules; confirm exact icon timing on the physical card. | Colour actions |
![]() White p27 · Level 2 | White-track special card: its pictured symbols show the immediate building, garden or canal benefit. Use the White-track rules; confirm exact icon timing on the physical card. | Colour actions |
![]() White p28 · Level 2 | White-track special card: its pictured symbols show the immediate building, garden or canal benefit. Use the White-track rules; confirm exact icon timing on the physical card. | Colour actions |
![]() White p29 · Level 2 | White-track special card: its pictured symbols show the immediate building, garden or canal benefit. Use the White-track rules; confirm exact icon timing on the physical card. | Colour actions |
![]() White p30 · Level 2 | White-track special card: its pictured symbols show the immediate building, garden or canal benefit. Use the White-track rules; confirm exact icon timing on the physical card. | Colour actions |
![]() White p31 · Level 3 | White-track special card: its pictured symbols show the immediate building, garden or canal benefit. Use the White-track rules; confirm exact icon timing on the physical card. | Colour actions |
![]() White p32 · Level 3 | White-track special card: its pictured symbols show the immediate building, garden or canal benefit. Use the White-track rules; confirm exact icon timing on the physical card. | Colour actions |
![]() White p33 · Level 3 | White-track special card: its pictured symbols show the immediate building, garden or canal benefit. Use the White-track rules; confirm exact icon timing on the physical card. | Colour actions |
![]() White p34 · Level 3 | White-track special card: its pictured symbols show the immediate building, garden or canal benefit. Use the White-track rules; confirm exact icon timing on the physical card. | Colour actions |
![]() White p35 · Level 3 | White-track special card: its pictured symbols show the immediate building, garden or canal benefit. Use the White-track rules; confirm exact icon timing on the physical card. | Colour actions |
![]() White p36 · Level 3 | White-track special card: its pictured symbols show the immediate building, garden or canal benefit. Use the White-track rules; confirm exact icon timing on the physical card. | Colour actions |
![]() Yellow p37 · Level 1 | Yellow-track upgraded action card: its face shows the action and colour benefit that replaces a starting action card. Use the Yellow-track rules; confirm the exact icons on the physical card. | Colour actions |
![]() Yellow p38 · Level 1 | Yellow-track upgraded action card: its face shows the action and colour benefit that replaces a starting action card. Use the Yellow-track rules; confirm the exact icons on the physical card. | Colour actions |
![]() Yellow p39 · Level 1 | Yellow-track upgraded action card: its face shows the action and colour benefit that replaces a starting action card. Use the Yellow-track rules; confirm the exact icons on the physical card. | Colour actions |
![]() Yellow p40 · Level 1 | Yellow-track upgraded action card: its face shows the action and colour benefit that replaces a starting action card. Use the Yellow-track rules; confirm the exact icons on the physical card. | Colour actions |
![]() Yellow p41 · Level 1 | Yellow-track upgraded action card: its face shows the action and colour benefit that replaces a starting action card. Use the Yellow-track rules; confirm the exact icons on the physical card. | Colour actions |
![]() Yellow p42 · Level 1 | Yellow-track upgraded action card: its face shows the action and colour benefit that replaces a starting action card. Use the Yellow-track rules; confirm the exact icons on the physical card. | Colour actions |
![]() Yellow p43 · Level 2 | Yellow-track upgraded action card: its face shows the action and colour benefit that replaces a starting action card. Use the Yellow-track rules; confirm the exact icons on the physical card. | Colour actions |
![]() Yellow p44 · Level 2 | Yellow-track upgraded action card: its face shows the action and colour benefit that replaces a starting action card. Use the Yellow-track rules; confirm the exact icons on the physical card. | Colour actions |
![]() Yellow p45 · Level 2 | Yellow-track upgraded action card: its face shows the action and colour benefit that replaces a starting action card. Use the Yellow-track rules; confirm the exact icons on the physical card. | Colour actions |
![]() Yellow p46 · Level 2 | Yellow-track upgraded action card: its face shows the action and colour benefit that replaces a starting action card. Use the Yellow-track rules; confirm the exact icons on the physical card. | Colour actions |
![]() Yellow p47 · Level 2 | Yellow-track upgraded action card: its face shows the action and colour benefit that replaces a starting action card. Use the Yellow-track rules; confirm the exact icons on the physical card. | Colour actions |
![]() Yellow p48 · Level 2 | Yellow-track upgraded action card: its face shows the action and colour benefit that replaces a starting action card. Use the Yellow-track rules; confirm the exact icons on the physical card. | Colour actions |
![]() Yellow p49 · Level 3 | Yellow-track upgraded action card: its face shows the action and colour benefit that replaces a starting action card. Use the Yellow-track rules; confirm the exact icons on the physical card. | Colour actions |
![]() Yellow p50 · Level 3 | Yellow-track upgraded action card: its face shows the action and colour benefit that replaces a starting action card. Use the Yellow-track rules; confirm the exact icons on the physical card. | Colour actions |
![]() Yellow p51 · Level 3 | Yellow-track upgraded action card: its face shows the action and colour benefit that replaces a starting action card. Use the Yellow-track rules; confirm the exact icons on the physical card. | Colour actions |
![]() Yellow p52 · Level 3 | Yellow-track upgraded action card: its face shows the action and colour benefit that replaces a starting action card. Use the Yellow-track rules; confirm the exact icons on the physical card. | Colour actions |
![]() Yellow p53 · Level 3 | Yellow-track upgraded action card: its face shows the action and colour benefit that replaces a starting action card. Use the Yellow-track rules; confirm the exact icons on the physical card. | Colour actions |
![]() Yellow p54 · Level 3 | Yellow-track upgraded action card: its face shows the action and colour benefit that replaces a starting action card. Use the Yellow-track rules; confirm the exact icons on the physical card. | Colour actions |
![]() Blue p55 · Level 1 | Blue-track special card: its pictured symbols show the card-specific ability. Use the Blue-track rules; confirm whether its icon is immediate or ongoing on the physical card. | Colour actions |
![]() Blue p56 · Level 1 | Blue-track special card: its pictured symbols show the card-specific ability. Use the Blue-track rules; confirm whether its icon is immediate or ongoing on the physical card. | Colour actions |
![]() Blue p57 · Level 1 | Blue-track special card: its pictured symbols show the card-specific ability. Use the Blue-track rules; confirm whether its icon is immediate or ongoing on the physical card. | Colour actions |
![]() Blue p58 · Level 1 | Blue-track special card: its pictured symbols show the card-specific ability. Use the Blue-track rules; confirm whether its icon is immediate or ongoing on the physical card. | Colour actions |
![]() Blue p59 · Level 1 | Blue-track special card: its pictured symbols show the card-specific ability. Use the Blue-track rules; confirm whether its icon is immediate or ongoing on the physical card. | Colour actions |
![]() Blue p60 · Level 1 | Blue-track special card: its pictured symbols show the card-specific ability. Use the Blue-track rules; confirm whether its icon is immediate or ongoing on the physical card. | Colour actions |
![]() Blue p61 · Level 2 | Blue-track special card: its pictured symbols show the card-specific ability. Use the Blue-track rules; confirm whether its icon is immediate or ongoing on the physical card. | Colour actions |
![]() Blue p62 · Level 2 | Blue-track special card: its pictured symbols show the card-specific ability. Use the Blue-track rules; confirm whether its icon is immediate or ongoing on the physical card. | Colour actions |
![]() Blue p63 · Level 2 | Blue-track special card: its pictured symbols show the card-specific ability. Use the Blue-track rules; confirm whether its icon is immediate or ongoing on the physical card. | Colour actions |
![]() Blue p64 · Level 2 | Blue-track special card: its pictured symbols show the card-specific ability. Use the Blue-track rules; confirm whether its icon is immediate or ongoing on the physical card. | Colour actions |
![]() Blue p65 · Level 2 | Blue-track special card: its pictured symbols show the card-specific ability. Use the Blue-track rules; confirm whether its icon is immediate or ongoing on the physical card. | Colour actions |
![]() Blue p66 · Level 2 | Blue-track special card: its pictured symbols show the card-specific ability. Use the Blue-track rules; confirm whether its icon is immediate or ongoing on the physical card. | Colour actions |
![]() Blue p67 · Level 3 | Blue-track special card: its pictured symbols show the card-specific ability. Use the Blue-track rules; confirm whether its icon is immediate or ongoing on the physical card. | Colour actions |
![]() Blue p68 · Level 3 | Blue-track special card: its pictured symbols show the card-specific ability. Use the Blue-track rules; confirm whether its icon is immediate or ongoing on the physical card. | Colour actions |
![]() Blue p69 · Level 3 | Blue-track special card: its pictured symbols show the card-specific ability. Use the Blue-track rules; confirm whether its icon is immediate or ongoing on the physical card. | Colour actions |
![]() Blue p70 · Level 3 | Blue-track special card: its pictured symbols show the card-specific ability. Use the Blue-track rules; confirm whether its icon is immediate or ongoing on the physical card. | Colour actions |
![]() Blue p71 · Level 3 | Blue-track special card: its pictured symbols show the card-specific ability. Use the Blue-track rules; confirm whether its icon is immediate or ongoing on the physical card. | Colour actions |
![]() Blue p72 · Level 3 | Blue-track special card: its pictured symbols show the card-specific ability. Use the Blue-track rules; confirm whether its icon is immediate or ongoing on the physical card. | Colour actions |
| To be added — 72 bonus cards, 36 each level | One-time bonuses linked to a colour and sometimes action. | Colour actions |
| To be added — 12 sack cards | Flexible one-time resources or conversions; unused cards can be discarded for 1 VP. | Colour actions |
| To be added — 7 solo cards | Drive Resafabot’s actions and initial canal placement. | Solo |
![]() Spiel ‘24 Cp1 — Level I bonus | Sell amphora immediately for 2 coins and 4 VP, up to twice. | Spiel ‘24 promo rules |
![]() Spiel ‘24 Cp2 — Level II bonus | Sell spice immediately for 1 coin and 5 VP, up to twice. | Spiel ‘24 promo rules |
![]() Spiel ‘24 Ps1 — Pink special | Move one step on any coloured track, build a small garden free, then score 4 VP at game end. | Spiel ‘24 promo rules |
![]() Spiel ‘24 Pp2 — Pink special | Gain one scarab and one square merchant token, then take a canal-construction action. | Spiel ‘24 promo rules |
![]() Spiel ‘24 Pp3 — Pink special | Pay one marble to gain one coin, one stone and 1 VP. | Spiel ‘24 promo rules |
| To be added — Man Vs. Meeple sack promo | Pay one coin and one stone to gain two marble. No sharp face image located. | Man Vs. Meeple promo |
| To be added — Spielbox PP1 special promo | Move one step on any coloured track; score 5 VP at game end. Available BGG photo is too soft for a sharp face crop. | Spielbox promo |
| To be added — Italian promo | Card identity/effect and deck placement are not verified. | Italian promo |
| To be added — Dice Tower 2025 promo | Effect and deck placement are not verified. | Dice Tower promo |
![]() Mosaico Brazil promo (BGG image 9074499) | Promo face pictured from BGG; the 450×678 source does not make its symbols/effect reliably readable. Check against the physical component; effect and deck placement remain To be added. | Mosaico promo |
Tiles
| Face | What it does | Rule |
|---|---|---|
| To be added — 34 workshops (8 starting, 12 level I, 14 level II; front/back) | Form production rooms and green garden bonuses; reversed sides can add points/production. | Workshop construction |
| To be added — 17 large and 22 small garden tiles | Fill garden squares between workshops and trigger connected placement bonuses. | Garden construction |
| To be added — 28 canal tiles (7 per player, front/back; includes 2 water tanks) | Route water and score during rain. | Canal construction |
| To be added — 9 trading tiles (two sides) | Set each city’s buy/sell prices and one-time trade bonus; flip after trade. | Trading |
| To be added — 9 canal bonus tiles | Grant a one-time benefit when a player builds on that water-network space. | Canal construction |
| To be added — 3 canal setup cards | Randomize canal bonus placement; one also supports solo bot setup. | Setup |
Tokens & pieces
| Face | What it does | Rule |
|---|---|---|
| To be added — 4 camels, 56 player markers and 1 start-player tile | Mark caravan location, colour-track/trading-base/scoring progress and first player. | Setup |
| To be added — 41 merchant tokens (21 square, 20 scarab) | Fill building multipliers; scarabs score on the camel track. | Final scoring |
| To be added — 9 water cubes, 42 resources and 36 goods | Mark rain sources; pay costs, produce, load and trade. | Resources |
| To be added — 30 coins of value 1 and 14 coins of value 5 | Pay travel and building costs; leftover total value scores. | Trading |
| To be added — 28 triple resource/goods tiles | Represent one of four combined resource/goods types. | Production |
| To be added — round marker, 4 score discs, and 56 player markers (13 cubes plus 1 disc per colour) | Track rounds, VP, card tracks, camel capacity and base spaces. | Setup |
Icons
Steam Workshop texture atlases 93–94 provide all 72 special-card faces; each is pictured separately from the original 2,480×3,384 source sheets. Their shared icons are identified in the rulebook. Exact per-card text transcriptions are not complete: use the pictured face and check ambiguous icon effects against the physical card. The rulebook icon key identifies coins, stone, marble, amphora, trade, workshop construction/production, garden, canal, water, merchant tokens, tracks, sacks, bonus cards and VP timing.













































































