Ludexv2026.11.01-65114139RegicideOfficial rulebook ↗

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Cards & Components

The 54 distinct cards in Regicide, with their printed values and suit effects.

All face images below come from a Tabletop Simulator deck (mod 2612589396) whose 52 suited cards and two Jesters match the publisher’s component list and the physical second-edition sample. Card values are printed on each face. See Gameplay for how powers resolve.

Boards

Regicide uses shared card piles rather than a board. The setup arrangement is shown in the publisher’s rules.

Cards

Number cards and Animal Companions

Numbers 2–10 are attack values. Aces are Animal Companions: value 1, playable alone or with one other non-Jester card. A Companion activates its suit power along with the other card’s power; if both share a suit, resolve that suit once. A royal blocks the power matching its suit, but the played cards still add attack value; a Jester can cancel that immunity.

PictureCard and effect
Ace of Clubs: BadgerAce of Clubs: Badger. Animal Companion, attack value 1. When played against a non-immune enemy, this card doubles its attack value.
2 of Clubs: Wicket2 of Clubs: Wicket. Attack value 2. When played against a non-immune enemy, this card doubles its attack value.
3 of Clubs: Theodoric3 of Clubs: Theodoric. Attack value 3. When played against a non-immune enemy, this card doubles its attack value.
4 of Clubs: Herbod4 of Clubs: Herbod. Attack value 4. When played against a non-immune enemy, this card doubles its attack value.
5 of Clubs: Kauri5 of Clubs: Kauri. Attack value 5. When played against a non-immune enemy, this card doubles its attack value.
6 of Clubs: Esme6 of Clubs: Esme. Attack value 6. When played against a non-immune enemy, this card doubles its attack value.
7 of Clubs: Yrneha7 of Clubs: Yrneha. Attack value 7. When played against a non-immune enemy, this card doubles its attack value.
8 of Clubs: Shadow8 of Clubs: Shadow. Attack value 8. When played against a non-immune enemy, this card doubles its attack value.
9 of Clubs: Qelgrax9 of Clubs: Qelgrax. Attack value 9. When played against a non-immune enemy, this card doubles its attack value.
10 of Clubs: Oneria10 of Clubs: Oneria. Attack value 10. When played against a non-immune enemy, this card doubles its attack value.
Jack of Clubs: TezfurJack of Clubs: Tezfur. As an enemy, it has 10 attack and 20 health, and resists Clubs powers. If later drawn into a hand, it is a 10-value attack card and uses the Clubs power. A Jester can cancel its immunity.
Queen of Clubs: HostlaQueen of Clubs: Hostla. As an enemy, it has 15 attack and 30 health, and resists Clubs powers. If later drawn into a hand, it is a 15-value attack card and uses the Clubs power. A Jester can cancel its immunity.
King of Clubs: FyrnodKing of Clubs: Fyrnod. As an enemy, it has 20 attack and 40 health, and resists Clubs powers. If later drawn into a hand, it is a 20-value attack card and uses the Clubs power. A Jester can cancel its immunity.
Ace of Diamonds: OwlAce of Diamonds: Owl. Animal Companion, attack value 1. When played, draw cards equal to its value in clockwise cycles that include the active player unless the enemy is immune to Diamonds. See FAQ.
2 of Diamonds: Peanut2 of Diamonds: Peanut. Attack value 2. When played, draw cards equal to its value in clockwise cycles that include the active player unless the enemy is immune to Diamonds. See FAQ.
3 of Diamonds: Merwig3 of Diamonds: Merwig. Attack value 3. When played, draw cards equal to its value in clockwise cycles that include the active player unless the enemy is immune to Diamonds. See FAQ.
4 of Diamonds: Findoir4 of Diamonds: Findoir. Attack value 4. When played, draw cards equal to its value in clockwise cycles that include the active player unless the enemy is immune to Diamonds. See FAQ.
5 of Diamonds: Kahikatea5 of Diamonds: Kahikatea. Attack value 5. When played, draw cards equal to its value in clockwise cycles that include the active player unless the enemy is immune to Diamonds. See FAQ.
6 of Diamonds: Beatrice6 of Diamonds: Beatrice. Attack value 6. When played, draw cards equal to its value in clockwise cycles that include the active player unless the enemy is immune to Diamonds. See FAQ.
7 of Diamonds: Lierin7 of Diamonds: Lierin. Attack value 7. When played, draw cards equal to its value in clockwise cycles that include the active player unless the enemy is immune to Diamonds. See FAQ.
8 of Diamonds: Flame8 of Diamonds: Flame. Attack value 8. When played, draw cards equal to its value in clockwise cycles that include the active player unless the enemy is immune to Diamonds. See FAQ.
9 of Diamonds: Tazbor9 of Diamonds: Tazbor. Attack value 9. When played, draw cards equal to its value in clockwise cycles that include the active player unless the enemy is immune to Diamonds. See FAQ.
10 of Diamonds: Nini10 of Diamonds: Nini. Attack value 10. When played, draw cards equal to its value in clockwise cycles that include the active player unless the enemy is immune to Diamonds. See FAQ.
Jack of Diamonds: KalannarJack of Diamonds: Kalannar. As an enemy, it has 10 attack and 20 health, and resists Diamonds powers. If later drawn into a hand, it is a 10-value attack card and uses the Diamonds power. A Jester can cancel its immunity.
Queen of Diamonds: MaliceQueen of Diamonds: Malice. As an enemy, it has 15 attack and 30 health, and resists Diamonds powers. If later drawn into a hand, it is a 15-value attack card and uses the Diamonds power. A Jester can cancel its immunity.
King of Diamonds: TathzaerKing of Diamonds: Tathzaer. As an enemy, it has 20 attack and 40 health, and resists Diamonds powers. If later drawn into a hand, it is a 20-value attack card and uses the Diamonds power. A Jester can cancel its immunity.
Ace of Hearts: FennecAce of Hearts: Fennec. Animal Companion, attack value 1. When played, shuffle the discard pile and place cards equal to its value face down beneath the Tavern.
2 of Hearts: Sprinkle2 of Hearts: Sprinkle. Attack value 2. When played, shuffle the discard pile and place cards equal to its value face down beneath the Tavern.
3 of Hearts: Arabella3 of Hearts: Arabella. Attack value 3. When played, shuffle the discard pile and place cards equal to its value face down beneath the Tavern.
4 of Hearts: Krozzurum4 of Hearts: Krozzurum. Attack value 4. When played, shuffle the discard pile and place cards equal to its value face down beneath the Tavern.
5 of Hearts: Puriri5 of Hearts: Puriri. Attack value 5. When played, shuffle the discard pile and place cards equal to its value face down beneath the Tavern.
6 of Hearts: James6 of Hearts: James. Attack value 6. When played, shuffle the discard pile and place cards equal to its value face down beneath the Tavern.
7 of Hearts: Elashor7 of Hearts: Elashor. Attack value 7. When played, shuffle the discard pile and place cards equal to its value face down beneath the Tavern.
8 of Hearts: Bronze8 of Hearts: Bronze. Attack value 8. When played, shuffle the discard pile and place cards equal to its value face down beneath the Tavern.
9 of Hearts: Eragar9 of Hearts: Eragar. Attack value 9. When played, shuffle the discard pile and place cards equal to its value face down beneath the Tavern.
10 of Hearts: Kazaghan10 of Hearts: Kazaghan. Attack value 10. When played, shuffle the discard pile and place cards equal to its value face down beneath the Tavern.
Jack of Hearts: LetholdusJack of Hearts: Letholdus. As an enemy, it has 10 attack and 20 health, and resists Hearts powers. If later drawn into a hand, it is a 10-value attack card and uses the Hearts power. A Jester can cancel its immunity.
Queen of Hearts: CatherineQueen of Hearts: Catherine. As an enemy, it has 15 attack and 30 health, and resists Hearts powers. If later drawn into a hand, it is a 15-value attack card and uses the Hearts power. A Jester can cancel its immunity.
King of Hearts: EdwardKing of Hearts: Edward. As an enemy, it has 20 attack and 40 health, and resists Hearts powers. If later drawn into a hand, it is a 20-value attack card and uses the Hearts power. A Jester can cancel its immunity.
Ace of Spades: PangolinAce of Spades: Pangolin. Animal Companion, attack value 1. When played, reduce this enemy’s attack by its value for the rest of this fight.
2 of Spades: Dinky2 of Spades: Dinky. Attack value 2. When played, reduce this enemy’s attack by its value for the rest of this fight.
3 of Spades: Fulrad3 of Spades: Fulrad. Attack value 3. When played, reduce this enemy’s attack by its value for the rest of this fight.
4 of Spades: Dhonatir4 of Spades: Dhonatir. Attack value 4. When played, reduce this enemy’s attack by its value for the rest of this fight.
5 of Spades: Totara5 of Spades: Totara. Attack value 5. When played, reduce this enemy’s attack by its value for the rest of this fight.
6 of Spades: Lee6 of Spades: Lee. Attack value 6. When played, reduce this enemy’s attack by its value for the rest of this fight.
7 of Spades: Tanathil7 of Spades: Tanathil. Attack value 7. When played, reduce this enemy’s attack by its value for the rest of this fight.
8 of Spades: Bite8 of Spades: Bite. Attack value 8. When played, reduce this enemy’s attack by its value for the rest of this fight.
9 of Spades: Belroth9 of Spades: Belroth. Attack value 9. When played, reduce this enemy’s attack by its value for the rest of this fight.
10 of Spades: Vegarian10 of Spades: Vegarian. Attack value 10. When played, reduce this enemy’s attack by its value for the rest of this fight.
Jack of Spades: NobutadaJack of Spades: Nobutada. As an enemy, it has 10 attack and 20 health, and resists Spades powers. If later drawn into a hand, it is a 10-value attack card and uses the Spades power. A Jester can cancel its immunity.
Queen of Spades: LilithQueen of Spades: Lilith. As an enemy, it has 15 attack and 30 health, and resists Spades powers. If later drawn into a hand, it is a 15-value attack card and uses the Spades power. A Jester can cancel its immunity.
King of Spades: VexxKing of Spades: Vexx. As an enemy, it has 20 attack and 40 health, and resists Spades powers. If later drawn into a hand, it is a 20-value attack card and uses the Spades power. A Jester can cancel its immunity.
Jester 1Jester 1. Value 0. Play alone: it cancels this royal’s suit immunity, deals no damage, skips the royal’s attack, and lets you choose who acts next. See FAQ for the player-count rule.
Jester 2Jester 2. Value 0. Play alone: it cancels this royal’s suit immunity, deals no damage, skips the royal’s attack, and lets you choose who acts next. See FAQ for the player-count rule.

Tiles

No tiles are used.

Tokens & pieces

The cards form the castle, Tavern, discard pile, hands, and attack area. There are no separate tokens or markers.

Icons

PictureMeaning
Clubs doubles attack against an enemy that is not immune.
Diamonds draws cards, beginning with the active player.
Hearts returns cards from discard to the bottom of the Tavern.
Spades reduces the current enemy’s attack.
Face cardIts upper value is attack; its lower value is health. Its suit marks the power it resists.
Rules

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