Cards & Components
The 54 distinct cards in Regicide, with their printed values and suit effects.
All face images below come from a Tabletop Simulator deck (mod 2612589396) whose 52 suited cards and two Jesters match the publisher’s component list and the physical second-edition sample. Card values are printed on each face. See Gameplay for how powers resolve.
Boards
Regicide uses shared card piles rather than a board. The setup arrangement is shown in the publisher’s rules.
Cards
Number cards and Animal Companions
Numbers 2–10 are attack values. Aces are Animal Companions: value 1, playable alone or with one other non-Jester card. A Companion activates its suit power along with the other card’s power; if both share a suit, resolve that suit once. A royal blocks the power matching its suit, but the played cards still add attack value; a Jester can cancel that immunity.
| Picture | Card and effect |
|---|---|
![]() | Ace of Clubs: Badger. Animal Companion, attack value 1. When played against a non-immune enemy, this card doubles its attack value. |
![]() | 2 of Clubs: Wicket. Attack value 2. When played against a non-immune enemy, this card doubles its attack value. |
![]() | 3 of Clubs: Theodoric. Attack value 3. When played against a non-immune enemy, this card doubles its attack value. |
![]() | 4 of Clubs: Herbod. Attack value 4. When played against a non-immune enemy, this card doubles its attack value. |
![]() | 5 of Clubs: Kauri. Attack value 5. When played against a non-immune enemy, this card doubles its attack value. |
![]() | 6 of Clubs: Esme. Attack value 6. When played against a non-immune enemy, this card doubles its attack value. |
![]() | 7 of Clubs: Yrneha. Attack value 7. When played against a non-immune enemy, this card doubles its attack value. |
![]() | 8 of Clubs: Shadow. Attack value 8. When played against a non-immune enemy, this card doubles its attack value. |
![]() | 9 of Clubs: Qelgrax. Attack value 9. When played against a non-immune enemy, this card doubles its attack value. |
![]() | 10 of Clubs: Oneria. Attack value 10. When played against a non-immune enemy, this card doubles its attack value. |
![]() | Jack of Clubs: Tezfur. As an enemy, it has 10 attack and 20 health, and resists Clubs powers. If later drawn into a hand, it is a 10-value attack card and uses the Clubs power. A Jester can cancel its immunity. |
![]() | Queen of Clubs: Hostla. As an enemy, it has 15 attack and 30 health, and resists Clubs powers. If later drawn into a hand, it is a 15-value attack card and uses the Clubs power. A Jester can cancel its immunity. |
![]() | King of Clubs: Fyrnod. As an enemy, it has 20 attack and 40 health, and resists Clubs powers. If later drawn into a hand, it is a 20-value attack card and uses the Clubs power. A Jester can cancel its immunity. |
![]() | Ace of Diamonds: Owl. Animal Companion, attack value 1. When played, draw cards equal to its value in clockwise cycles that include the active player unless the enemy is immune to Diamonds. See FAQ. |
![]() | 2 of Diamonds: Peanut. Attack value 2. When played, draw cards equal to its value in clockwise cycles that include the active player unless the enemy is immune to Diamonds. See FAQ. |
![]() | 3 of Diamonds: Merwig. Attack value 3. When played, draw cards equal to its value in clockwise cycles that include the active player unless the enemy is immune to Diamonds. See FAQ. |
![]() | 4 of Diamonds: Findoir. Attack value 4. When played, draw cards equal to its value in clockwise cycles that include the active player unless the enemy is immune to Diamonds. See FAQ. |
![]() | 5 of Diamonds: Kahikatea. Attack value 5. When played, draw cards equal to its value in clockwise cycles that include the active player unless the enemy is immune to Diamonds. See FAQ. |
![]() | 6 of Diamonds: Beatrice. Attack value 6. When played, draw cards equal to its value in clockwise cycles that include the active player unless the enemy is immune to Diamonds. See FAQ. |
![]() | 7 of Diamonds: Lierin. Attack value 7. When played, draw cards equal to its value in clockwise cycles that include the active player unless the enemy is immune to Diamonds. See FAQ. |
![]() | 8 of Diamonds: Flame. Attack value 8. When played, draw cards equal to its value in clockwise cycles that include the active player unless the enemy is immune to Diamonds. See FAQ. |
![]() | 9 of Diamonds: Tazbor. Attack value 9. When played, draw cards equal to its value in clockwise cycles that include the active player unless the enemy is immune to Diamonds. See FAQ. |
![]() | 10 of Diamonds: Nini. Attack value 10. When played, draw cards equal to its value in clockwise cycles that include the active player unless the enemy is immune to Diamonds. See FAQ. |
![]() | Jack of Diamonds: Kalannar. As an enemy, it has 10 attack and 20 health, and resists Diamonds powers. If later drawn into a hand, it is a 10-value attack card and uses the Diamonds power. A Jester can cancel its immunity. |
![]() | Queen of Diamonds: Malice. As an enemy, it has 15 attack and 30 health, and resists Diamonds powers. If later drawn into a hand, it is a 15-value attack card and uses the Diamonds power. A Jester can cancel its immunity. |
![]() | King of Diamonds: Tathzaer. As an enemy, it has 20 attack and 40 health, and resists Diamonds powers. If later drawn into a hand, it is a 20-value attack card and uses the Diamonds power. A Jester can cancel its immunity. |
![]() | Ace of Hearts: Fennec. Animal Companion, attack value 1. When played, shuffle the discard pile and place cards equal to its value face down beneath the Tavern. |
![]() | 2 of Hearts: Sprinkle. Attack value 2. When played, shuffle the discard pile and place cards equal to its value face down beneath the Tavern. |
![]() | 3 of Hearts: Arabella. Attack value 3. When played, shuffle the discard pile and place cards equal to its value face down beneath the Tavern. |
![]() | 4 of Hearts: Krozzurum. Attack value 4. When played, shuffle the discard pile and place cards equal to its value face down beneath the Tavern. |
![]() | 5 of Hearts: Puriri. Attack value 5. When played, shuffle the discard pile and place cards equal to its value face down beneath the Tavern. |
![]() | 6 of Hearts: James. Attack value 6. When played, shuffle the discard pile and place cards equal to its value face down beneath the Tavern. |
![]() | 7 of Hearts: Elashor. Attack value 7. When played, shuffle the discard pile and place cards equal to its value face down beneath the Tavern. |
![]() | 8 of Hearts: Bronze. Attack value 8. When played, shuffle the discard pile and place cards equal to its value face down beneath the Tavern. |
![]() | 9 of Hearts: Eragar. Attack value 9. When played, shuffle the discard pile and place cards equal to its value face down beneath the Tavern. |
![]() | 10 of Hearts: Kazaghan. Attack value 10. When played, shuffle the discard pile and place cards equal to its value face down beneath the Tavern. |
![]() | Jack of Hearts: Letholdus. As an enemy, it has 10 attack and 20 health, and resists Hearts powers. If later drawn into a hand, it is a 10-value attack card and uses the Hearts power. A Jester can cancel its immunity. |
![]() | Queen of Hearts: Catherine. As an enemy, it has 15 attack and 30 health, and resists Hearts powers. If later drawn into a hand, it is a 15-value attack card and uses the Hearts power. A Jester can cancel its immunity. |
![]() | King of Hearts: Edward. As an enemy, it has 20 attack and 40 health, and resists Hearts powers. If later drawn into a hand, it is a 20-value attack card and uses the Hearts power. A Jester can cancel its immunity. |
![]() | Ace of Spades: Pangolin. Animal Companion, attack value 1. When played, reduce this enemy’s attack by its value for the rest of this fight. |
![]() | 2 of Spades: Dinky. Attack value 2. When played, reduce this enemy’s attack by its value for the rest of this fight. |
![]() | 3 of Spades: Fulrad. Attack value 3. When played, reduce this enemy’s attack by its value for the rest of this fight. |
![]() | 4 of Spades: Dhonatir. Attack value 4. When played, reduce this enemy’s attack by its value for the rest of this fight. |
![]() | 5 of Spades: Totara. Attack value 5. When played, reduce this enemy’s attack by its value for the rest of this fight. |
![]() | 6 of Spades: Lee. Attack value 6. When played, reduce this enemy’s attack by its value for the rest of this fight. |
![]() | 7 of Spades: Tanathil. Attack value 7. When played, reduce this enemy’s attack by its value for the rest of this fight. |
![]() | 8 of Spades: Bite. Attack value 8. When played, reduce this enemy’s attack by its value for the rest of this fight. |
![]() | 9 of Spades: Belroth. Attack value 9. When played, reduce this enemy’s attack by its value for the rest of this fight. |
![]() | 10 of Spades: Vegarian. Attack value 10. When played, reduce this enemy’s attack by its value for the rest of this fight. |
![]() | Jack of Spades: Nobutada. As an enemy, it has 10 attack and 20 health, and resists Spades powers. If later drawn into a hand, it is a 10-value attack card and uses the Spades power. A Jester can cancel its immunity. |
![]() | Queen of Spades: Lilith. As an enemy, it has 15 attack and 30 health, and resists Spades powers. If later drawn into a hand, it is a 15-value attack card and uses the Spades power. A Jester can cancel its immunity. |
![]() | King of Spades: Vexx. As an enemy, it has 20 attack and 40 health, and resists Spades powers. If later drawn into a hand, it is a 20-value attack card and uses the Spades power. A Jester can cancel its immunity. |
![]() | Jester 1. Value 0. Play alone: it cancels this royal’s suit immunity, deals no damage, skips the royal’s attack, and lets you choose who acts next. See FAQ for the player-count rule. |
![]() | Jester 2. Value 0. Play alone: it cancels this royal’s suit immunity, deals no damage, skips the royal’s attack, and lets you choose who acts next. See FAQ for the player-count rule. |
Tiles
No tiles are used.
Tokens & pieces
The cards form the castle, Tavern, discard pile, hands, and attack area. There are no separate tokens or markers.
Icons
| Picture | Meaning |
|---|---|
| Clubs doubles attack against an enemy that is not immune. | |
| Diamonds draws cards, beginning with the active player. | |
| Hearts returns cards from discard to the bottom of the Tavern. | |
| Spades reduces the current enemy’s attack. | |
| Face card | Its upper value is attack; its lower value is health. Its suit marks the power it resists. |





















































