Ludexv2026.11.01-65114139Ports of Call: The Board GameOfficial rulebook ↗

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Cards & Components

The boards, card types, containers, ships, factories and markers in the game.

Boards

Publisher component inventory from English rulebook p. 2

Setup layout showing the world board, Terminal, player offices and markets

The board shows the 15 port cities, shipping routes, canals, calendar, Stock Exchange and Production Track. The numbered board tour links these areas to their rules.

Cards

The game contains 50 English News cards, 90 Order cards and 8 Achievement cards in each language. News cards affect the market and routes; Orders request two goods at one city; Achievements reward stated conditions. The rulebook inventory does not show every distinct card face or transcribe each effect and requirement.

Publisher-shared prototype showing five sample Order-card fronts

This prototype photo gives examples of the Order-card layout. The publisher says its product-site images show prototypes; these faces are not verified as final production cards. They are not a complete Order-card set, and no effects have been transcribed from the photo.

Tiles

No separate tile type is listed in the rulebook inventory.

Tokens & pieces

Four colours each include three small ships, two large ships, fifteen factories and three large markers. The game also has 200 containers across five goods, 160 small markers, 18 large markers, Action Point cubes and banknotes. See setup for starting allocations.

Icons

Five container colours represent wind turbines, steel, oil, wine and electronics. The map marks production cities, routes and canals; the Terminal identifies current container prices. For the exact meaning of a News, Order or Achievement face, refer to the component itself.

Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close