Ludexv2026.11.01-65114139OrlojOfficial rulebook ↗

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Scoring, assistants, hammers, sculptor actions, scrolls, objectives and stained-glass windows at a glance.

Endgame scoring

When the game ends, add these to the points you already have:

  1. Mastery stained-glass windows — each of the three windows is scored on its own. You need your disc on space 7 or higher of that track. The player with the highest disc multiplies the window’s primary value by how often they meet its condition (tied players all use the primary value); everyone else past the brick line uses the secondary value. Max 15 VP per window.
  2. Surplus gold — convert everything you can into gold gold (3 identical resources = 1 gold; coins count as any resource). 1 VP per gold.
  3. Deviation — lose 1 VP per broken gear still showing. Your personal rooster track does not help here.
  4. Assistants — score each assistant sitting on a workshop card (see below).
  5. Common objectives — 8, 6 or 4 VP for your worker on the first, second or third space.

Highest total wins. Ties: most apostles placed on the panel; still tied, the victory is shared.

Assistants

An assistant only scores if it is on one of your workshop cards. You can’t own two of the same type.

PictureDescription
Flat assistantAssistant: Flat; Scores at the end: 6 VP
Upgrades assistantAssistant: Upgrades; Scores at the end: 1 VP per upgrade above the starting spaces on production and hammer tracks. Four upgrades score 4 VP; the starting spaces do not count, and the maximum is 11 (FAQ; FAQ).
Mastery assistantAssistant: Mastery; Scores at the end: 4 VP per mastery disc at level IV or higher. Two qualifying discs score 8 VP; lower discs do not count.
Apostle columns assistantAssistant: Apostle columns; Scores at the end: 5 VP per completed column on your apostle panel. A column scores only when all three spaces are filled.
Months assistantAssistant: Months; Scores at the end: 3 VP per month dial with your worker. Two such dials score 6 VP.
Zodiac assistantAssistant: Zodiac; Scores at the end: 3 VP per zodiac dial with your worker. Two such dials score 6 VP.

Hammers

Your hammer card does two things: it sets how far the hammer disc may move for free when you construct, and it gives a bonus as the last step of every construction. Level I never has a bonus. Number in brackets = free hammer moves at that level.

PictureDescription
Painter hammer cardHammer: Painter; Level I: — (1); Level II: Force 1 deviation and move the painter (1); Level III: Move the painter (2)
Coin hammer cardHammer: Coin; Level I: — (1); Level II: Take 1 coin (2); Level III: Take 1 coin and gain 2 VP (2)
Rooster hammer cardHammer: Rooster; Level I: — (1); Level II: Your rooster disc up 1 (2); Level III: Your rooster disc up 1 and gain 2 VP (3)
Moon hammer cardHammer: Moon; Level I: — (1); Level II: Correct 1 deviation (2); Level III: Activate the moon with −1 step (2)
Mastery hammer cardHammer: Mastery; Level I: — (1); Level II: One mastery disc up 1 (1); Level III: One mastery disc up 1 and take 1 coin (3)
Apostle hammer cardHammer: Apostle; Level I: — (1); Level II: Take an apostle (2); Level III: Take an apostle and correct 1 deviation (3)

Rooster disc already at the top of your track? Take 1 gold and 1 VP instead.

Promo hammers

[Promo] Two promo hammer cards — Workshop and Resource — add workshop expansions and basic resources as hammer bonuses (Promos).

Sculptor actions

Your level comes from your pink (Precision) track. A forced deviation must be paid before the rest of the action.

PictureDescription
Workshop sculptor boardSpace: Workshop; Level 1: Force 1, expand your workshop; Level 2: Force 1, take 1 resource, expand; Level 3: Correct 1, take 1 gold, expand
Construction sculptor boardSpace: Construction; Level 1: Force 2, construct; Level 2: Force 1, take 1 resource, construct; Level 3: Correct 1, take 1 gold, construct
Money sculptor boardSpace: Money; Level 1: Force 1, take 1 gold and 1 coin; Level 2: Force 1, take 1 gold and 2 coins; Level 3: Correct 1, take 1 gold and 3 coins
Painter or moon sculptor boardSpace: Painter or moon; Level 1: Force 1 and move the painter, or activate the moon without that cost; Level 2: Force 1, take 1 coin and move the painter, or take 1 coin and activate the moon +1; Level 3: Correct 1, take 1 coin, then choose painter or moon +2. At levels 1 and 2, only the painter option requires the forced deviation (FAQ).

Scrolls

Red-seal scrolls are one-shot additional actions. You may use one the same turn you gain it or save it as a free action; it stays in your area after use and still counts for royal scrolls and windows. Blue royal scrolls are different: the first player to reach one scores it immediately (FAQ). Spend a saved red scroll before your final turn ends (FAQ).

PictureDescription
Apostle scrollScroll: Apostle; Effect: Take an apostle
Moon scrollScroll: Moon; Effect: Activate the moon
Painter scrollScroll: Painter; Effect: Move the painter
Rooster scrollScroll: Rooster; Effect: Take 1 coin and move your rooster disc up 1 (at the top: 1 gold and 1 VP)
Upgrade scrollScroll: Upgrade; Effect: Perform an upgrade
Construction scrollScroll: Construction; Effect: Construct

Royal scrolls

Blue-seal scrolls sit above the mastery tracks. The first player to reach one scores it immediately — up to 10 VP — and keeps it. No one else can score it.

PictureDescription
Scrolls royal scrollRoyal scroll: Scrolls; Scores now: 3 VP per scroll in your area, including this one; four would make 12, capped at 10 (FAQ; FAQ).
Apostles royal scrollRoyal scroll: Apostles; Scores now: 2 VP per apostle on your panel; four apostles score 8 VP.
Upgrades royal scrollRoyal scroll: Upgrades; Scores now: 2 VP per upgrade on your hammer and production tracks; four upgrades score 8 VP.
Months royal scrollRoyal scroll: Months; Scores now: 3 VP per month dial with your worker on it; three such dials score 9 VP.
Zodiac royal scrollRoyal scroll: Zodiac; Scores now: 3 VP per zodiac dial with your worker on it; three such dials score 9 VP.
Workshop royal scrollRoyal scroll: Workshop; Scores now: 3 VP per workshop card in your area; three cards score 9 VP.

Common objectives

Three are in play, one of each back colour. Claim one as an additional action when you meet it. At 3 players all three reward spaces are used; only 1–2 player games skip the middle space (FAQ).

PictureDescription
The three apostle objectivesObjective: Apostles (three versions, one per colour); Condition: Three apostles of that colour on your panel
Assistants objectiveObjective: Assistants; Condition: Two assistants on your workshop cards
Workshop objectiveObjective: Workshop; Condition: Three workshop cards in your area
Upgrades objectiveObjective: Upgrades; Condition: Five upgrades across your hammer and production tracks
Mastery objectiveObjective: Mastery; Condition: One of your mastery discs at level III
Months-first objectiveObjective: Months first; Condition: Two month dials and one zodiac dial with your workers
Zodiac-first objectiveObjective: Zodiac first; Condition: Two zodiac dials and one month dial with your workers

Objective bonuses

The first player to claim an objective takes its bonus tile’s reward and flips it.

PictureDescription
Apostle bonus tileBonus: Apostle; Reward: Take an apostle
Coins bonus tileBonus: Coins; Reward: Take 2 coins
Resources bonus tileBonus: Resources; Reward: Take 2 basic resources of your choice
Upgrade bonus tileBonus: Upgrade; Reward: Upgrade your hammer track or a production track
Mastery bonus tileBonus: Mastery; Reward: Two steps up one mastery track, or one step up two different tracks

Mastery stained-glass windows

Three of the six windows are in play, one above each track. Score at the end (see endgame scoring); only a mastery disc at level 7 or higher qualifies. The highest disc gets the primary value (tied leaders also use it); other eligible players use the secondary value. Each window caps at 15 VP.

PictureDescription
Scrolls stained-glass windowWindow: Scrolls; Counts: each scroll or royal scroll in your area; Primary / secondary: 3 / 1 VP. Four counted scrolls are worth 12 VP to the leader or tied leader, 4 VP to another eligible player.
Apostles stained-glass windowWindow: Apostles; Counts: each apostle on your panel; Primary / secondary: 2 / 1 VP. Four apostles are worth 8 VP to the leader or tied leader, 4 VP to another eligible player.
Upgrades stained-glass windowWindow: Upgrades; Counts: each upgrade on your hammer and production tracks; Primary / secondary: 2 / 1 VP. Four upgrades are worth 8 VP to the leader or tied leader, 4 VP to another eligible player.
Months stained-glass windowWindow: Months; Counts: each month dial with your worker; Primary / secondary: 3 / 1 VP. Three such dials are worth 9 VP to the leader or tied leader, 3 VP to another eligible player.
Zodiac stained-glass windowWindow: Zodiac; Counts: each zodiac dial with your worker; Primary / secondary: 3 / 1 VP. Three such dials are worth 9 VP to the leader or tied leader, 3 VP to another eligible player.
Workshop stained-glass windowWindow: Workshop; Counts: each workshop card in your area; Primary / secondary: 3 / 1 VP. Three cards are worth 9 VP to the leader or tied leader, 3 VP to another eligible player.

Rooster icons

PictureDescription
Golden rooster with arrowIcon: Golden rooster with arrow; Meaning: Move the golden rooster one space right
Golden rooster with exclamation markIcon: Golden rooster with ”!”; Meaning: The call happens at the end of the current turn when the rooster reaches its final space; every red tooth that reaches the arrow advances it (FAQ; FAQ).
Rooster disc with green arrowIcon: Rooster disc with green arrow; Meaning: Move your personal rooster disc up 1; already at the top: 1 gold and 1 VP

Workshop assistant rewards

Placing an assistant on a workshop card gives the reward in the card’s centre:

PictureDescription
Rooster rewardReward: Rooster; Effect: Move your rooster disc up 1 (at the top: 1 gold and 1 VP)
Apostle rewardReward: Apostle; Effect: Take an apostle
Moon rewardReward: Moon; Effect: Activate the moon
Workers rewardReward: Workers; Effect: Recover 2 workers

Pinnacle (promo)

[Promo] A purely decorative piece: use it instead of the round-marker cube, or give it to the starting player as a first-player marker (Promos).

Tips

The rulebook’s own five tips; more on Tips & Strategy.

Rules

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