Reference
Scoring, assistants, hammers, sculptor actions, scrolls, objectives and stained-glass windows at a glance.
Endgame scoring
When the game ends, add these to the points you already have:
- Mastery stained-glass windows — each of the three windows is scored on its own. You need your disc on space 7 or higher of that track. The player with the highest disc multiplies the window’s primary value by how often they meet its condition (tied players all use the primary value); everyone else past the brick line uses the secondary value. Max 15 VP per window.
- Surplus gold — convert everything you can into
gold (3 identical resources = 1
gold; coins count as any resource). 1 VP per gold. - Deviation — lose 1 VP per broken gear still showing. Your personal rooster track does not help here.
- Assistants — score each assistant sitting on a workshop card (see below).
- Common objectives — 8, 6 or 4 VP for your worker on the first, second or third space.
Highest total wins. Ties: most apostles placed on the panel; still tied, the victory is shared.
Assistants
An assistant only scores if it is on one of your workshop cards. You can’t own two of the same type.
| Picture | Description |
|---|---|
![]() | Assistant: Flat; Scores at the end: 6 VP |
![]() | Assistant: Upgrades; Scores at the end: 1 VP per upgrade above the starting spaces on production and hammer tracks. Four upgrades score 4 VP; the starting spaces do not count, and the maximum is 11 (FAQ; FAQ). |
![]() | Assistant: Mastery; Scores at the end: 4 VP per mastery disc at level IV or higher. Two qualifying discs score 8 VP; lower discs do not count. |
![]() | Assistant: Apostle columns; Scores at the end: 5 VP per completed column on your apostle panel. A column scores only when all three spaces are filled. |
![]() | Assistant: Months; Scores at the end: 3 VP per month dial with your worker. Two such dials score 6 VP. |
![]() | Assistant: Zodiac; Scores at the end: 3 VP per zodiac dial with your worker. Two such dials score 6 VP. |
Hammers
Your hammer card does two things: it sets how far the hammer disc may move for free when you construct, and it gives a bonus as the last step of every construction. Level I never has a bonus. Number in brackets = free hammer moves at that level.
| Picture | Description |
|---|---|
![]() | Hammer: Painter; Level I: — (1); Level II: Force 1 deviation and move the painter (1); Level III: Move the painter (2) |
![]() | Hammer: Coin; Level I: — (1); Level II: Take 1 coin (2); Level III: Take 1 coin and gain 2 VP (2) |
![]() | Hammer: Rooster; Level I: — (1); Level II: Your rooster disc up 1 (2); Level III: Your rooster disc up 1 and gain 2 VP (3) |
![]() | Hammer: Moon; Level I: — (1); Level II: Correct 1 deviation (2); Level III: Activate the moon with −1 step (2) |
![]() | Hammer: Mastery; Level I: — (1); Level II: One mastery disc up 1 (1); Level III: One mastery disc up 1 and take 1 coin (3) |
![]() | Hammer: Apostle; Level I: — (1); Level II: Take an apostle (2); Level III: Take an apostle and correct 1 deviation (3) |
Rooster disc already at the top of your track? Take 1 gold and 1 VP instead.
Promo hammers
[Promo] Two promo hammer cards — Workshop and Resource — add workshop expansions and basic resources as hammer bonuses (Promos).
Sculptor actions
Your level comes from your pink (Precision) track. A forced deviation must be paid before the rest of the action.
| Picture | Description |
|---|---|
![]() | Space: Workshop; Level 1: Force 1, expand your workshop; Level 2: Force 1, take 1 resource, expand; Level 3: Correct 1, take 1 gold, expand |
![]() | Space: Construction; Level 1: Force 2, construct; Level 2: Force 1, take 1 resource, construct; Level 3: Correct 1, take 1 gold, construct |
![]() | Space: Money; Level 1: Force 1, take 1 gold and 1 coin; Level 2: Force 1, take 1 gold and 2 coins; Level 3: Correct 1, take 1 gold and 3 coins |
![]() | Space: Painter or moon; Level 1: Force 1 and move the painter, or activate the moon without that cost; Level 2: Force 1, take 1 coin and move the painter, or take 1 coin and activate the moon +1; Level 3: Correct 1, take 1 coin, then choose painter or moon +2. At levels 1 and 2, only the painter option requires the forced deviation (FAQ). |
Scrolls
Red-seal scrolls are one-shot additional actions. You may use one the same turn you gain it or save it as a free action; it stays in your area after use and still counts for royal scrolls and windows. Blue royal scrolls are different: the first player to reach one scores it immediately (FAQ). Spend a saved red scroll before your final turn ends (FAQ).
| Picture | Description |
|---|---|
![]() | Scroll: Apostle; Effect: Take an apostle |
![]() | Scroll: Moon; Effect: Activate the moon |
![]() | Scroll: Painter; Effect: Move the painter |
![]() | Scroll: Rooster; Effect: Take 1 coin and move your rooster disc up 1 (at the top: 1 gold and 1 VP) |
![]() | Scroll: Upgrade; Effect: Perform an upgrade |
![]() | Scroll: Construction; Effect: Construct |
Royal scrolls
Blue-seal scrolls sit above the mastery tracks. The first player to reach one scores it immediately — up to 10 VP — and keeps it. No one else can score it.
| Picture | Description |
|---|---|
![]() | Royal scroll: Scrolls; Scores now: 3 VP per scroll in your area, including this one; four would make 12, capped at 10 (FAQ; FAQ). |
![]() | Royal scroll: Apostles; Scores now: 2 VP per apostle on your panel; four apostles score 8 VP. |
![]() | Royal scroll: Upgrades; Scores now: 2 VP per upgrade on your hammer and production tracks; four upgrades score 8 VP. |
![]() | Royal scroll: Months; Scores now: 3 VP per month dial with your worker on it; three such dials score 9 VP. |
![]() | Royal scroll: Zodiac; Scores now: 3 VP per zodiac dial with your worker on it; three such dials score 9 VP. |
![]() | Royal scroll: Workshop; Scores now: 3 VP per workshop card in your area; three cards score 9 VP. |
Common objectives
Three are in play, one of each back colour. Claim one as an additional action when you meet it. At 3 players all three reward spaces are used; only 1–2 player games skip the middle space (FAQ).
| Picture | Description |
|---|---|
![]() | Objective: Apostles (three versions, one per colour); Condition: Three apostles of that colour on your panel |
![]() | Objective: Assistants; Condition: Two assistants on your workshop cards |
![]() | Objective: Workshop; Condition: Three workshop cards in your area |
![]() | Objective: Upgrades; Condition: Five upgrades across your hammer and production tracks |
![]() | Objective: Mastery; Condition: One of your mastery discs at level III |
![]() | Objective: Months first; Condition: Two month dials and one zodiac dial with your workers |
![]() | Objective: Zodiac first; Condition: Two zodiac dials and one month dial with your workers |
Objective bonuses
The first player to claim an objective takes its bonus tile’s reward and flips it.
| Picture | Description |
|---|---|
![]() | Bonus: Apostle; Reward: Take an apostle |
![]() | Bonus: Coins; Reward: Take 2 coins |
![]() | Bonus: Resources; Reward: Take 2 basic resources of your choice |
![]() | Bonus: Upgrade; Reward: Upgrade your hammer track or a production track |
![]() | Bonus: Mastery; Reward: Two steps up one mastery track, or one step up two different tracks |
Mastery stained-glass windows
Three of the six windows are in play, one above each track. Score at the end (see endgame scoring); only a mastery disc at level 7 or higher qualifies. The highest disc gets the primary value (tied leaders also use it); other eligible players use the secondary value. Each window caps at 15 VP.
| Picture | Description |
|---|---|
![]() | Window: Scrolls; Counts: each scroll or royal scroll in your area; Primary / secondary: 3 / 1 VP. Four counted scrolls are worth 12 VP to the leader or tied leader, 4 VP to another eligible player. |
![]() | Window: Apostles; Counts: each apostle on your panel; Primary / secondary: 2 / 1 VP. Four apostles are worth 8 VP to the leader or tied leader, 4 VP to another eligible player. |
![]() | Window: Upgrades; Counts: each upgrade on your hammer and production tracks; Primary / secondary: 2 / 1 VP. Four upgrades are worth 8 VP to the leader or tied leader, 4 VP to another eligible player. |
![]() | Window: Months; Counts: each month dial with your worker; Primary / secondary: 3 / 1 VP. Three such dials are worth 9 VP to the leader or tied leader, 3 VP to another eligible player. |
![]() | Window: Zodiac; Counts: each zodiac dial with your worker; Primary / secondary: 3 / 1 VP. Three such dials are worth 9 VP to the leader or tied leader, 3 VP to another eligible player. |
![]() | Window: Workshop; Counts: each workshop card in your area; Primary / secondary: 3 / 1 VP. Three cards are worth 9 VP to the leader or tied leader, 3 VP to another eligible player. |
Rooster icons
| Picture | Description |
|---|---|
![]() | Icon: Golden rooster with arrow; Meaning: Move the golden rooster one space right |
![]() | Icon: Golden rooster with ”!”; Meaning: The call happens at the end of the current turn when the rooster reaches its final space; every red tooth that reaches the arrow advances it (FAQ; FAQ). |
![]() | Icon: Rooster disc with green arrow; Meaning: Move your personal rooster disc up 1; already at the top: 1 gold and 1 VP |
Workshop assistant rewards
Placing an assistant on a workshop card gives the reward in the card’s centre:
| Picture | Description |
|---|---|
![]() | Reward: Rooster; Effect: Move your rooster disc up 1 (at the top: 1 gold and 1 VP) |
![]() | Reward: Apostle; Effect: Take an apostle |
![]() | Reward: Moon; Effect: Activate the moon |
![]() | Reward: Workers; Effect: Recover 2 workers |
Pinnacle (promo)
[Promo] A purely decorative piece: use it instead of the round-marker cube, or give it to the starting player as a first-player marker (Promos).
Tips
The rulebook’s own five tips; more on Tips & Strategy.
- Focus on two mastery tracks rather than three; which two depends on the windows and objectives in play.
- Watch the common objectives — the first claimer also gets the bonus tile.
- Don’t run out of deviation tokens. The moon corrects them, and passing triggers the moon.
- Before constructing, decide which calendar bonus you want and check you can pay for it.
- Enjoy the first games before trying to optimise every move.




















































