Ludexv2026.11.01-65114139OrlojOfficial rulebook ↗

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Cards & Components

Every Orloj component face: workshop and starting cards, hammer cards, calendar dials, assistants, scrolls, royal scrolls, windows, objectives and bonuses, the clock and board pieces, and all of Josef Mánes' solo cards and tiles.

Every distinct face, with what it does and where the rules explain it. The cards, calendar sections, apostle tiles and month and zodiac dials are pictured from the Tabletop Simulator mod (English edition); the other pieces from the rulebook. Details neither source makes readable are marked check against the physical component.

Boards

Calendar dials

12 month dials and 12 zodiac dials, each with a plain side (waiting in a construction area) and an illustrated side (built). Construct one to place it on the calendar.

PictureDescription
Month dials I, XII and XI and a zodiac dialWhat it is: Month dials (blue, Roman numerals I–XII) and zodiac dials (purple, signs). A connected group can switch between both kinds: three touching dials score 6 VP. The game end trigger counts every month and zodiac dial (FAQ); either kind may be built (FAQ).
Blocked month dialWhat it is: Blocked month dial (6). Covers a construction space whose month is already on the calendar at setup.
Blocked zodiac dialWhat it is: Blocked zodiac dial (6). The same for a zodiac sign.
The large final construction dialWhat it is: Large final construction dial. It flips when the last calendar dial is built. Each use costs exactly 1 gold, wood, paint and iron for 8 VP; it needs no extra worker and gives no adjacency or calendar bonus, but still gives your hammer bonus. Any remaining player may use it, even more than once (Final construction; FAQ; FAQ; FAQ; FAQ; FAQ; FAQ).

The illustrated side of each dial; the plain side is the same for all.

PictureDescription
Month dial IMonth: I — January
Month dial IIMonth: II — February
Month dial IIIMonth: III — March
Month dial IVMonth: IV — April
Month dial VMonth: V — May
Month dial VIMonth: VI — June
Month dial VIIMonth: VII — July
Month dial VIIIMonth: VIII — August
Month dial IXMonth: IX — September. The small pink mark at top right shows its correct orientation (FAQ).
Month dial XMonth: X — October
Month dial XIMonth: XI — November. The small pink mark at top right shows its correct orientation (FAQ).
Month dial XIIMonth: XII — December
PictureDescription
Zodiac dial: AriesSign: Aries (♈)
Zodiac dial: TaurusSign: Taurus (♉)
Zodiac dial: the TwinsSign: The Twins (♊)
Zodiac dial: CancerSign: Cancer (♋)
Zodiac dial: LeoSign: Leo (♌)
Zodiac dial: VirgoSign: Virgo (♍)
Zodiac dial: LibraSign: Libra (♎)
Zodiac dial: ScorpioSign: Scorpio (♏)
Zodiac dial: SagittariusSign: Sagittarius (♐)
Zodiac dial: CapricornSign: Capricorn (♑)
Zodiac dial: AquariusSign: Aquarius (♒)
Zodiac dial: PiscesSign: Pisces (♓)

Calendar sections

12 sections laid in a ring around the calendar (first game: use the ring printed on the board). Each shows one bonus: the painter gives one of the two beside it, and building a dial gives the one next to that dial.

The calendar with its sections and the painter

Seven different faces; the ring printed on the board for the first game uses the same twelve.

PictureDescription
Calendar section: correct a deviation and a basic resourceBonus: 2 copies — correct a deviation Correct 1 deviation and take any basic resource 1 basic resource of your choice
Calendar section: upgradeBonus: 2 copies — upgrade Upgrade
Calendar section: mastery stepsBonus: 2 copies — mastery step on a track of your choice 1 mastery step of your choice; pay 1 coin for an optional second step. You may put both steps on the same track (FAQ); if you prefer, take only the first (FAQ).
Calendar section: moonBonus: 1 copy — moon Activate the moon
Calendar section: apostleBonus: 2 copies — apostle Take an apostle
Calendar section: rooster discBonus: 1 copy — your rooster disc up 1 Rooster disc up 1
Calendar section: gold and coinBonus: 2 copies — gold 1 gold and coin 1 coin

Board pieces

PictureDescription
The crowning piece with its round and rooster tracksWhat it does: Crowning pieces (3) — one sets the round marker and rooster start, one marked first-game symbol is for the first game, and one is for solo. The golden rooster calls after a red tooth reaches its arrow and the current turn ends; no setup piece starts on the printed 6 (The rooster’s call; FAQ; FAQ).
The apostle gearsWhat it does: Walk of the apostles — two gears. Turn only in the arrow’s direction; each time a red tooth on the left gear reaches the arrow, advance the golden rooster. Forced turns count too; if you stop before taking an apostle, the usual extra step for taking one does not happen (FAQ; FAQ; FAQ; FAQ).
The clockWhat it does: Clock — printed outer ring, Orloj face, astronomical dial with hand, and moon moon disc (Activating the clock). Each turn, move the inner dial clockwise at least one space; the face can move separately, counterclockwise, at one forced deviation per space. At setup the hand points to the current hour, and the moon starts one space left of it (FAQ; FAQ; FAQ; FAQ).
The painter moving round the calendarWhat it does: Painter — moves clockwise around the calendar sections. Its movement is set by your Observation track; deviations cannot add extra painter steps (FAQ).
Constructing a dialWhat it does: Hammer discs (2) — one in each construction area.

Clock sections

PictureDescription
Coin and apostle sectionActions: Outer ring: gain 1 coin and take an apostle. You may skip either reward (FAQ).
Moon or painter sectionActions: Outer ring: activate the moon or move the painter
Coin and upgrade sectionActions: Outer ring: 1 coin and an upgrade
Workshop sectionActions: Outer ring: expand your workshop
Construction sectionActions: Outer ring: construct
Sculptor sectionActions: Outer ring: activate the sculptor
Mastery sections of the clock faceActions: Clock face: take a step on that section’s colour, then optionally pay 1 coin for a step on any track. These are separate choices; you may skip the paid step, or put both on the same track (FAQ; FAQ).
Production sections of the clock faceActions: Clock face: paint production wood production iron production produce on that track

Details: Outer ring and clock face actions.

Sculptor spaces

PictureDescription
Workshop sculptor spaceLevel 1: force a deviation Force 1, expand your workshop expand; Level 2: Force 1, any basic resource 1 resource, expand; Level 3: correct a deviation Correct 1, gold 1 gold, expand
Construction sculptor spaceLevel 1: Force 2, hammer construct; Level 2: Force 1, 1 resource, construct; Level 3: Correct 1, 1 gold, construct
Money sculptor spaceLevel 1: Force 1, 1 gold and 1 coin; Level 2: Force 1, 1 gold and 2 coins; Level 3: Correct 1, 1 gold and 3 coins
Painter or moon sculptor spaceLevel 1: Pay 1 forced deviation and move the painter, or activate the moon without that cost; Level 2: Pay 1 forced deviation and take 1 coin to move the painter, or take 1 coin to activate the moon +1; Level 3: Correct 1 deviation, take 1 coin, and choose painter or moon +2. At levels 1 and 2, the deviation applies only to the painter choice (FAQ).

Exact costs per level: Sculptor actions.

Cards

Workshop cards

21 cards; three are on offer on the main board (Expand your workshop). Every card has the same four parts:

All 21 faces; the half icons sit on the left and right edges of each picture.

PictureDescription
Workshop card: 2 steps on the yellow track, rooster disc up 1, ironTop reward: yellow mastery step 2 steps on the yellow track; Assistant reward: your rooster disc up 1 Rooster disc up 1; Resource: iron Iron
Workshop card: 2 steps on the yellow track, recover 2 workers, ironTop reward: yellow mastery step 2 steps on the yellow track; Assistant reward: Recover 2 workers; Resource: iron Iron
Workshop card: upgrade, rooster disc up 1, ironTop reward: upgrade Upgrade; Assistant reward: your rooster disc up 1 Rooster disc up 1; Resource: iron Iron
Workshop card: 2 steps on the pink track, rooster disc up 1, paintTop reward: pink mastery step 2 steps on the pink track; Assistant reward: your rooster disc up 1 Rooster disc up 1; Resource: paint Paint
Workshop card: 2 steps on the blue track, recover 2 workers, woodTop reward: blue mastery step 2 steps on the blue track; Assistant reward: Recover 2 workers; Resource: wood Wood
Workshop card: activate the moon, 2 extra steps, rooster disc up 1, woodTop reward: activate the moon with 2 extra steps Activate the moon, 2 extra steps; Assistant reward: your rooster disc up 1 Rooster disc up 1; Resource: wood Wood
Workshop card: production on a track of your choice, take an apostle, woodTop reward: production on a track of your choice Production on a track of your choice; Assistant reward: apostle Take an apostle; Resource: wood Wood
Workshop card: 2 coins, activate the moon, woodTop reward: coin 2 coins; Assistant reward: moon Activate the moon; Resource: wood Wood
Workshop card: 2 coins, activate the moon, ironTop reward: coin 2 coins; Assistant reward: moon Activate the moon; Resource: iron Iron
Workshop card: 2 coins, activate the moon, paintTop reward: coin 2 coins; Assistant reward: moon Activate the moon; Resource: paint Paint
Workshop card: activate the moon, 2 extra steps, rooster disc up 1, paintTop reward: activate the moon with 2 extra steps Activate the moon, 2 extra steps; Assistant reward: your rooster disc up 1 Rooster disc up 1; Resource: paint Paint
Workshop card: production on a track of your choice, take an apostle, ironTop reward: production on a track of your choice Production on a track of your choice; Assistant reward: apostle Take an apostle; Resource: iron Iron
Workshop card: upgrade, rooster disc up 1, paintTop reward: upgrade Upgrade; Assistant reward: your rooster disc up 1 Rooster disc up 1; Resource: paint Paint
Workshop card: 2 steps on the pink track, recover 2 workers, paintTop reward: pink mastery step 2 steps on the pink track; Assistant reward: Recover 2 workers; Resource: paint Paint
Workshop card: 2 steps on the blue track, rooster disc up 1, woodTop reward: blue mastery step 2 steps on the blue track; Assistant reward: your rooster disc up 1 Rooster disc up 1; Resource: wood Wood
Workshop card: production on a track of your choice, take an apostle, paintTop reward: production on a track of your choice Production on a track of your choice; Assistant reward: apostle Take an apostle; Resource: paint Paint
Workshop card: activate the moon, 2 extra steps, rooster disc up 1, ironTop reward: activate the moon with 2 extra steps Activate the moon, 2 extra steps; Assistant reward: your rooster disc up 1 Rooster disc up 1; Resource: iron Iron
Workshop card: upgrade, rooster disc up 1, woodTop reward: upgrade Upgrade; Assistant reward: your rooster disc up 1 Rooster disc up 1; Resource: wood Wood
Workshop card: upgrade, take an apostle, ironTop reward: upgrade Upgrade; Assistant reward: apostle Take an apostle; Resource: iron Iron
Workshop card: upgrade, take an apostle, woodTop reward: upgrade Upgrade; Assistant reward: apostle Take an apostle; Resource: wood Wood
Workshop card: upgrade, take an apostle, paintTop reward: upgrade Upgrade; Assistant reward: apostle Take an apostle; Resource: paint Paint

The four assistant rewards printed on the cards are listed under Workshop assistant rewards.

Initial resource cards

8 cards, each dealt next to a hammer card at setup (Setup). Take everything shown: resources, steps, apostles into your warehouse. A force a deviation gear means you start with that many broken gears; nothing else happens (FAQ). The number in the corner pairs cards 1–4 with hammer cards 1–4 for the first game.

PictureDescription
Initial resource card 1You start with: 2 broken gears, 2 upgrade upgrades, 1 gold, 1 wood, 1 paint, one step on each mastery track; First-game hammer: 1 — Painter. Its two upgrades are separate advances (FAQ); the gear icons start broken.
Initial resource card 2You start with: 1 broken gear, 2 coins, 1 wood, 1 iron, 1 paint, apostles 5 and 9, one pink mastery step; First-game hammer: 2 — Coin. The apostles go into your warehouse, not directly onto your panel (FAQ); the gear icon starts broken.
Initial resource card 3You start with: 1 broken gear, 1 upgrade upgrade, your rooster disc up 1 rooster disc up 3, 1 iron, 1 paint, two blue steps and one yellow step; First-game hammer: 3 — Rooster. The gear icon starts broken.
Initial resource card 4You start with: 1 broken gear, 1 upgrade upgrade, 1 gold, 3 coins, two yellow steps and one blue step; First-game hammer: 4 — Moon. The gear icon starts broken.
Initial resource card 5You start with: 2 broken gears, 2 upgrade upgrades, 1 gold, apostles 6 and 10, one step on each mastery track; First-game hammer: —. Its two upgrades are separate advances (FAQ); its apostles go into your warehouse (FAQ); the gears start broken.
Initial resource card 6You start with: 3 broken gears, 1 upgrade upgrade, 2 coins, apostle 7, 1 wood, 1 iron, 1 paint, two yellow steps and one pink step; First-game hammer: —. The apostle goes into your warehouse (FAQ); the gear icons start broken.
Initial resource card 7You start with: 3 broken gears, 3 upgrade upgrades, 1 gold, 1 wood, 1 iron, two pink steps; First-game hammer: —. Each of its three upgrades advances a track once (FAQ); the gear icons start broken.
Initial resource card 8You start with: 3 broken gears, 1 upgrade upgrade, 1 gold, your rooster disc up 1 rooster disc up 2, 1 coin, apostle 8, two blue steps and one pink step; First-game hammer: —. The apostle goes into your warehouse (FAQ); the gear icons start broken.

Values checked against the card sheet.

Hammer cards

6 cards plus [Promo] two promo cards (Promos). Your level sets the free hammer moves and the bonus at the end of every construction. Full table under Hammers.

PictureDescription
Painter hammer cardLevel II bonus: force a deviation Force 1, painter move the painter; Level III bonus: painter Move the painter
Coin hammer cardLevel II bonus: coin 1 coin; Level III bonus: 1 coin and 2 VP
Rooster hammer cardLevel II bonus: your rooster disc up 1 Rooster disc up 1; Level III bonus: Rooster disc up 1 and 2 VP
Moon hammer cardLevel II bonus: correct a deviation Correct 1 deviation; Level III bonus: moon Activate the moon, 1 step fewer
Mastery hammer cardLevel II bonus: mastery step on a track of your choice 1 mastery step; Level III bonus: 1 mastery step and 1 coin
Apostle hammer cardLevel II bonus: apostle Take an apostle; Level III bonus: Take an apostle and correct 1 deviation
Workshop promo hammer cardLevel II bonus: [Promo] expand your workshop Expand your workshop; Level III bonus: 1 basic resource, then expand
Resource promo hammer cardLevel II bonus: [Promo] any basic resource 1 basic resource; Level III bonus: 1 basic resource and recover 1 worker recover 1 worker

Scrolls

24 red-seal scrolls in six kinds; some carry a player-count mark and are removed in games with fewer than 4 players (Setup). Flip one as an additional action use a scroll (Scrolls). You may use it the same turn you gain it, and it stays in your area after use for scoring (FAQ).

PictureDescription
Apostle scrollEffect: apostle Take an apostle
Moon scrollEffect: moon Activate the moon
Painter scrollEffect: painter Move the painter
Rooster scrollEffect: coin 1 coin and your rooster disc up 1 rooster disc up 1
Upgrade scrollEffect: upgrade Upgrade
Construction scrollEffect: hammer Construct

Four of each kind. By the card labels in the Tabletop Simulator mod, each kind has two scrolls used in every game, one marked for 3 or more players and one marked for 4 players.

Royal scrolls

6 blue-seal scrolls; 3 are dealt above the mastery tracks. The first player to reach one scores it at once, up to 10 VP (Royal scrolls).

PictureDescription
Scrolls royal scrollScores now: 3 VP for each red or blue scroll in your area, counting this one; four scrolls would be 12, but this card caps the award at 10 VP (FAQ; FAQ).
Apostles royal scrollScores now: 2 VP per apostle on your panel; for example, 4 apostles score 8 VP.
Upgrades royal scrollScores now: 2 VP per upgrade on your hammer and production tracks; for example, 4 upgrades score 8 VP.
Months royal scrollScores now: 3 VP per month dial with your worker; 3 such dials score 9 VP.
Zodiac royal scrollScores now: 3 VP per zodiac dial with your worker; 3 such dials score 9 VP.
Workshop royal scrollScores now: 3 VP per workshop card in your area; 3 cards score 9 VP.

Common objectives

9 objectives, 3 of each back colour; one of each colour is dealt. Claim one with an available worker claim an objective for 8, 6 or 4 VP at the end (Claim an objective).

PictureDescription
Apostle objective: three purple apostlesCondition: Three purple apostles on your panel
Apostle objective: three green apostlesCondition: Three green apostles on your panel
Apostle objective: three orange apostlesCondition: Three orange apostles on your panel
Assistants objectiveCondition: Two assistants on your workshop cards
Workshop objectiveCondition: Three workshop cards
Upgrades objectiveCondition: Five upgrades across your hammer and production tracks
Mastery objectiveCondition: One mastery disc at level III
Months-first objectiveCondition: Two month dials and one zodiac dial with your workers
Zodiac-first objectiveCondition: Two zodiac dials and one month dial with your workers

Which back colour each objective has isn’t shown: check against the physical component.

Josef Mánes (solo)

His components for the solo mode. Faces marked ★ on one side are the advanced side (Difficulty levels).

Action cards

18 cards: 6 are revealed and removed at setup, 12 make his deck. Each shows the workers he needs, the dial and clock-face turns, then two actions, each with a reward taken only if it succeeds (The automa’s turn).

The front and back of an automa action card

PictureDescription
Action card: Aries and apostle 4First action → reward: Build Aries → painter move the painter 1; Second action → reward: Take apostle 4 → blue mastery step 2 blue steps
Action card: month II and TaurusFirst action → reward: Build month II → yellow mastery step 2 yellow steps; Second action → reward: Build Taurus → Josef Mánes takes an assistant take an assistant (right)
Action card: month VII and apostle 7First action → reward: Build month VII → yellow mastery step 2 yellow steps; Second action → reward: Take apostle 7 → Josef Mánes takes a workshop card take a workshop card (right)
Action card: month IV and CancerFirst action → reward: Build month IV → pink mastery step 2 pink steps; Second action → reward: Build Cancer → Josef Mánes takes an assistant take an assistant (right)
Action card: month VI and VirgoFirst action → reward: Build month VI → blue mastery step 2 blue steps; Second action → reward: Build Virgo → Josef Mánes takes an assistant take an assistant (right)
Action card: month XII and PiscesFirst action → reward: Build month XII → Josef Mánes takes an assistant take an assistant (left); Second action → reward: Build Pisces → blue mastery step 2 blue steps
Action card: month X and LeoFirst action → reward: Build month X → Josef Mánes takes an assistant take an assistant (left); Second action → reward: Build Leo → pink mastery step 2 pink steps
Action card: month VIII and ScorpioFirst action → reward: Build month VIII → Josef Mánes takes an assistant take an assistant (left); Second action → reward: Build Scorpio → yellow mastery step 2 yellow steps
Action card: Libra and apostle 10First action → reward: Build Libra → blue mastery step 2 blue steps; Second action → reward: Take apostle 10 → painter move the painter 2
Action card: month III and apostle 3First action → reward: Build month III → Josef Mánes takes a workshop card take a workshop card (left); Second action → reward: Take apostle 3 → blue mastery step 2 blue steps
Action card: month V and apostle 5First action → reward: Build month V → Josef Mánes takes a workshop card take a workshop card (left); Second action → reward: Take apostle 5 → pink mastery step 2 pink steps
Action card: month I and apostle 1First action → reward: Build month I → Josef Mánes takes a workshop card take a workshop card (left); Second action → reward: Take apostle 1 → yellow mastery step 2 yellow steps
Action card: month IX and apostle 9First action → reward: Build month IX → blue mastery step 2 blue steps; Second action → reward: Take apostle 9 → Josef Mánes takes a workshop card take a workshop card (right)
Action card: month XI and apostle 11First action → reward: Build month XI → pink mastery step 2 pink steps; Second action → reward: Take apostle 11 → Josef Mánes takes a workshop card take a workshop card (right)
Action card: Aquarius and apostle 2First action → reward: Build Aquarius → painter move the painter 1; Second action → reward: Take apostle 2 → yellow mastery step 2 yellow steps
Action card: the Twins and apostle 6First action → reward: Build the Twins (♊) → painter move the painter 1; Second action → reward: Take apostle 6 → pink mastery step 2 pink steps
Action card: Capricorn and apostle 8First action → reward: Build Capricorn → yellow mastery step 2 yellow steps; Second action → reward: Take apostle 8 → painter move the painter 2
Action card: Sagittarius and apostle 12First action → reward: Build Sagittarius → pink mastery step 2 pink steps; Second action → reward: Take apostle 12 → painter move the painter 2

All 18 cards. The red arrow on an assistant or workshop reward shows which one he takes (left or right). The top row shows the workers he needs and how far the dial and the clock face turn: read them on the pictures.

Turn scoring cards

3 basic and 3 advanced (★) cards. After a fully successful turn he scores the card’s VP and moves the golden rooster as shown (Action check).

PictureDescription
Basic turn scoring card: 10 VPScores: 10 VP
Basic turn scoring card: 6 VP and rooster 1Scores: 6 VP, rooster 1 step
Basic turn scoring card: 3 VP and rooster 2Scores: 3 VP, rooster 2 steps
Advanced turn scoring card: 12 VPScores: ★ 12 VP
Advanced turn scoring card: 8 VP and rooster 1Scores: ★ 8 VP, rooster 1 step
Advanced turn scoring card: 4 VP and rooster 2Scores: ★ 4 VP, rooster 2 steps

The top row of each card (two Josef figures and a 2 VP shield) is not explained in the rulebook: check against the physical component.

Scoring tiles

5 tiles, 3 used per game; 3 VP per item, up to 15 VP, unless flipped to 0 at the end of rounds 3, 6 or 9 (End of the game).

PictureDescription
Scoring tile: apostles3 VP for each…: Apostle in his area. Four qualifying apostles count 12 VP before the mastery check; if the tile flips to 0, none score.
Scoring tile: months3 VP for each…: Month dial with his worker. Four month dials with his worker count 12 VP before the mastery check; a flipped tile scores 0.
Scoring tile: zodiac3 VP for each…: Zodiac dial with his worker. Four zodiac dials with his worker count 12 VP before the mastery check; a flipped tile scores 0.
Scoring tile: scrolls3 VP for each…: Scroll or royal scroll in his area. Four scrolls in his area count 12 VP before the mastery check; a flipped tile scores 0.
Scoring tile: workshop3 VP for each…: Workshop card in his area. Four workshop cards in his area count 12 VP before the mastery check; a flipped tile scores 0.

Tiles and endgame card

PictureDescription
Josef Mánes' endgame scoring cardWhat it does: Endgame scoring card — windows, assistant 3 VP per assistant (★ side 6), unflipped scoring tiles, objectives. Each line scores separately and adds to points he earned during play; you must finish ahead of Josef, who wins a tie (FAQ).
Mastery tilesWhat it does: Mastery tiles (3) — the track he climbs after a successful turn: 2 steps, ★ side 3.
Mastery track tilesWhat it does: Mastery track tiles (3) — the track checked at the end of rounds 3, 6 and 9; flipped to the hourglass after.
End-of-round action tilesWhat it does: End-of-round action tiles (3) — the objective (1, 2 or 3) Josef claims and a rooster step (End of rounds 3, 6 and 9). He places a worker on that objective even if he fails its printed condition, and the first-claimer bonus tile is no longer available (FAQ).
Mastery track objective tileWhat it does: Mastery track objective tile — 4, 6 and 10 (★ side: 3, 5 and 8): the level his disc must reach at the end of rounds 3, 6 and 9, or that scoring tile flips to 0. Count from track space 0; for example, a disc at 5 misses a target of 6 (FAQ).
Conditions met tileWhat it does: Conditions met tile — the three positions where his action cards for the round are laid.

Promos

[Promo] The Pinnacle and two hammer cards (Promos).

PictureDescription
The Pinnacle promo pieceWhat it does: Decorative: replaces the round-marker cube, or marks the first player
Workshop promo hammer cardWhat it does: Hammer card: expand your workshop at levels II and III
Resource promo hammer cardWhat it does: Hammer card: basic resources, and a worker back at level III

Tiles

Mastery stained-glass windows

6 windows; 3 are dealt, one above each track. Scored at the end by players past the brick line: highest disc uses the primary value (tied leaders do too); other eligible players use the secondary value, up to 15 VP (Mastery stained-glass windows).

PictureDescription
Scrolls windowCounts: Each scroll and royal scroll; Values: 3 / 1. A leader or tied leader earns 3 VP per count; others earn 1 (at level 7+, to a 15 VP cap). Four scrolls count 12 VP for the winner.
Apostles windowCounts: Each apostle on your panel; Values: 2 / 1. At level 7+, the leader or a tied leader earns 2 VP per apostle and others earn 1; four apostles count 8 VP for the winner.
Upgrades windowCounts: Each upgrade on your tracks; Values: 2 / 1. Count upgrades above the starting spaces on both kinds of track. At level 7+, the leader or a tied leader earns 2 VP per upgrade and others earn 1; four upgrades count 8 VP for the winner.
Months windowCounts: Each month dial with your worker; Values: 3 / 1. At level 7+, the leader or a tied leader earns 3 VP per dial with a worker and others earn 1; three dials count 9 VP for the winner.
Zodiac windowCounts: Each zodiac dial with your worker; Values: 3 / 1. At level 7+, the leader or a tied leader earns 3 VP per dial with a worker and others earn 1; three dials count 9 VP for the winner.
Workshop windowCounts: Each workshop card; Values: 3 / 1. At level 7+, the leader or a tied leader earns 3 VP per card and others earn 1; three cards count 9 VP for the winner.

Objective bonuses

9 bonus tiles, 3 of each back colour, one under each objective. The first claimer takes the reward and flips the tile (Objective bonuses). The rulebook shows five rewards; how they are spread over the 9 tiles: check against the physical component.

PictureDescription
Apostle bonusReward: apostle Take an apostle
Coins bonusReward: coin 2 coins
Resources bonusReward: any basic resource 2 basic resources of your choice
Upgrade bonusReward: upgrade Upgrade your hammer or a production track
Mastery bonusReward: Choose two steps on one mastery track, or split them between two tracks.

Tokens & pieces

Assistants

18 assistants, 3 of each type. You may never own two of the same type. They score only on a workshop card (Assistants).

PictureDescription
Flat assistantScores at the end: 6 VP
Upgrades assistantScores at the end: 1 VP per upgrade above the starting space across your production and hammer tracks. Four upgrades score 4 VP; starting spaces do not count, and the maximum is 11 (FAQ; FAQ).
Mastery assistantScores at the end: 4 VP for each mastery disc at level IV or higher. A disc below IV scores nothing; two qualifying discs score 8 VP.
Apostle columns assistantScores at the end: 5 VP per full column on your apostle panel; a column counts only when all its spaces are filled.
Months assistantScores at the end: 3 VP per month dial with your worker; two such dials score 6 VP.
Zodiac assistantScores at the end: 3 VP per zodiac dial with your worker; two such dials score 6 VP.

Your pieces

PictureDescription
Personal boardWhat it does: Personal board — apostle panel, production tracks with their workers, rooster track, deviation slots (Workers), forge (hammer track) and two-space warehouse (Warehouse). Place apostles by paying the panel’s row cost; the warehouse holds at most one waiting assistant (FAQ; FAQ). You may place an apostle or assistant the same turn you take it if there is room in the warehouse and you can pay the cost (FAQ).
Deviation token, broken-gear sideWhat it does: Deviation token (5) — plain side normal, broken-gear side forced (Deviation). A broken gear costs 1 VP at each rooster’s call and again at game end; spare corrections score only at a call, using your personal rooster track (FAQ).
A workerWhat it does: Workers (14) — placed on the clock, dials and objectives. Keep workers on calendar dials: they stay there and score / qualify for objectives, even when you pass (FAQ).
The sculptorWhat it does: Sculptor — moves between the four sculptor spaces.
An apostle tileWhat it does: Apostle tiles (12, numbered 1–12, in three colours) — taken from the gears onto your panel (Take an apostle); see every face under Apostle tiles. You and Josef share the full set, and taking the last one gives no replacement reward (FAQ; FAQ).
Additional actions cardWhat it does: Additional actions card — reminds you of the six additional actions: place an apostle, place an assistant, spend a coin, use a scroll, claim an objective, or trade 3 identical resources for 1 gold. Coins can stand in for any one basic resource in a trade; gold cannot be exchanged back into coins (FAQ). You may repeat a free action whenever you can pay its cost, and may use free actions at any point in your turn (FAQ; FAQ).

Also yours: 3 production cubes and 1 hammer cube, a rooster disc, 3 mastery discs and a scoring marker.

Apostle tiles

Each player’s set has the same 12 faces, four of each colour: purple 1, 6, 7, 12; orange 2, 3, 8, 9; green 4, 5, 10, 11. A tile goes only on a space of its colour on your apostle panel, and the apostle objectives count three of one colour.

PictureDescription
Apostle tile 1Number — colour: 1 — purple. The apostle set is shared with Josef in solo play; taking the final tile has no replacement reward (FAQ; FAQ).
Apostle tile 2Number — colour: 2 — orange
Apostle tile 3Number — colour: 3 — orange
Apostle tile 4Number — colour: 4 — green
Apostle tile 5Number — colour: 5 — green
Apostle tile 6Number — colour: 6 — purple
Apostle tile 7Number — colour: 7 — purple
Apostle tile 8Number — colour: 8 — orange
Apostle tile 9Number — colour: 9 — orange
Apostle tile 10Number — colour: 10 — green
Apostle tile 11Number — colour: 11 — green
Apostle tile 12Number — colour: 12 — purple

Icons

To be added.

Rules

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