Promos
The Orloj promos: the Pinnacle piece and the two promo hammer cards (Workshop and Resource) — what they are, how to add them and what each level does.
Short tag: [Promo]
Two small promos for the base game, published by Perro Loko Games with their own rules sheet: the Pinnacle, a decorative piece, and two extra hammer cards. Neither changes the rest of the rules: everything on the Gameplay and Actions pages still applies.
What it adds
| Picture | Description |
|---|---|
![]() | Component: Pinnacle; What it is: A standing spire with no game function |
![]() | Component: Workshop hammer; What it is: A hammer card whose bonus expands your workshop |
![]() | Component: Resource hammer; What it is: A hammer card whose bonus gives a basic resource |
Both hammer cards carry the word “Promo” in their lower-left corner and share the normal hammer card back.
Setup changes
- Pinnacle — use it in place of the round-marker cube on the round track, or hand it to the starting player as a first-player marker, kept in their play area all game. It is the only first-player reminder in the box, which helps at the end: the last round is finished so that everyone has had the same number of turns (End of the game).
- Hammer cards — the promo sheet only describes the two cards. The natural place for them is the hammer-card deck you shuffle at setup, before revealing one card more than the number of players (setup); agree on it before you play.
The promo hammers
A hammer card does two jobs, exactly as in the base game (Construct):
- Free hammer moves — the number at the right of your current level is how far the hammer disc may move for free before you build.
- Bonus — the last step of every construction. Level I never has one; take your level’s bonus or a lower one, never both.
Number in brackets = free hammer moves at that level, as printed on the card.
| Picture | Description |
|---|---|
![]() | Hammer: Workshop; Level I: — (1); Level II: |
![]() | Hammer: Resource; Level I: — (1); Level II: |
- The workshop expansion is a full Expand your workshop action: pay the card’s cost, take any worker waiting above it, take its top reward and complete any apostle or hammer halves.
- Recovering a worker follows the usual rule: from the clock or, if you choose, from a calendar dial (Recovering workers).
- Raise the hammer card’s level with an
upgrade on your hammer track, as for any
hammer card.
Scoring changes
None. The promo hammers score nothing by themselves; their bonuses feed the normal scoring (workshop cards for windows, objectives and royal scrolls; resources for building and gold).


