Ludexv2026.11.01-65114139Oil RockOfficial rulebook ↗

Visitors

Loading…

Cards & Components

Boards, cards, tiles, tokens and player pieces in Oil Rock.

The component illustrations below come from Cranio Creations’ current Italian rulebook. See the official rules listing and publisher product page. The publisher’s current product listing and the rulebook disagree on some card and barrel totals; those counts are intentionally not repeated as settled facts pending reconciliation.

Boards

Oil Rock main board including the connected Regions, railway, milestones and shared market

The shared board provides the Region network, rail routes, action wheel, Progress and score tracks, milestones and market. Regions show terrain and office spaces; Railway bonuses are resolved on arrival. Each player’s company board shows its three well shafts, drill costs, Office supply, Refinery spaces and Progress/Briefcase references.

Cards

Oil Rock Improvement card examples from the official rulebook

The BGG gallery includes one close-up Improvement face. Its upper-left cost shows 1 Tool; the lower effect icons are not clear enough in the photo to transcribe, so check them against the physical component. The BGG gallery contains the source photo.

PictureWhat it does
Oil Rock Improvement card with gears, one-tool cost and a lower resource effectImprovement card, gear artwork (card 16). The visible cost is 1 Tool. The lower effect values are not reliably legible in the photograph; check against the physical component.

The BGG gallery includes one close-up Improvement face. Its upper-left cost shows 1 Tool; the lower effect icons are not clear enough in the photo to transcribe, so check them against the physical component. The BGG gallery contains the source photo.

PictureWhat it does
Oil Rock Improvement card with gears, one-tool cost and a lower resource effectImprovement card, gear artwork (card 16). The visible cost is 1 Tool. The lower effect values are not reliably legible in the photograph; check against the physical component.

The market contains three Improvement families. Yellow Equipment provides ongoing effects; green Technology gives an immediate effect; blue Structure cards score their printed conditions at the end. Buy a face-up card, pay its cost, place it in the matching shaft row and gain points for the barrels exposed there. Individual distinct faces are not available as sharp standalone images in the current accessible source; the three representative rulebook faces above are sharp, while the full deck gallery remains open.

Tiles

Player board and player pieces: drills, refinery tiles, Extra Action tiles, Turbines, Briefcases and Character notebook

Tokens & pieces

Shared components: Region tiles, Railway bonuses, milestones, resources and Patents

The shared supply includes 12 Region tiles, 12 Railway Bonus tokens, Milestone tiles, Tools, Coins, Coal, three oil-barrel grades, Patent tokens and score markers. Each company uses a Train, Engineer, Assistants, Managers, Offices, Drills and Progress/score markers. Starting resources are one Tool, one Coal and one Coin, with turn-order compensation described in Setup and the numbered setup guide.

Icons

Examples of Improvement effects and cost symbols

The player boards and tiles use colored barrel symbols for oil grade, wrench for Tools, coin for Coins, coal chunks for Coal, star for victory points, flask/lamp icon for Progress, and rail/engine icons for movement bonuses. Follow the symbol and number printed on the physical tile; when a promo icon cannot be read, check against the physical component rather than infer it.

Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close