The Valley of Shadows
Setup and rules changes for The Valley of Shadows BANG! expansion.
Setup
Shuffle its eight characters into the character pool and its 16 cards into the base playing deck. The core turn structure remains unchanged; the new card and character text supplies the module’s rules.
Special cases
The publisher’s rules clarify that Ghost characters are in play but have no life points; they discard their hand at the end of their turn and leave if the Ghost card is removed. The Rattlesnake remains after dealing damage, and its check order is after Dynamite and Jail. Fanning counts toward the one-BANG! limit, and its second shot is compulsory even if the first is cancelled.
Card and character effects
Publisher card faces and character text are listed below; each component entry links directly to its effect. Effects are concise paraphrases of the printed face and expansion rules.
Bounty
Stays in play until removed somehow ( Panic! , etc.)
Ghost
A ghost is considered “in play” for all purposes, but has no life points: At the end of your turn, you must discard all your hand cards. If Ghost is removed, the ghost exits play again
Lemat
The card you use counts as a BANG! , so you may only play 1 per turn
Rattlesnake
Stays in play even after dealing damage. The check order is: Dynamite > Jail > Rattlesnake
Shotgun
Weapon: when your BANG! hits, the target discards one card of their choice from hand.
Aim
The target still only needs 1 Missed! to avoid being hit
Backfire
Play out of turn when targeted by a BANG!: cancel it as Missed! and target the attacker with a BANG! effect.
Bandidos
Each other player discards 2 cards from hand or loses 1 life point.
Escape
Also works against cards that affect multiple players ( Gatling , Indians , etc.)
Fanning
Counts as your normal one BANG! per turn. The secondary BANG! is mandatory and it is fired even if the first one is canceled
Last Call
May be played with only 2 players left, but never out of turn
Poker
Each other player discards 1 hand card; if none is a Heart, take up to 2 of those cards into your hand.
Saved!
You may prevent damage you dealt yourself
Tomahawk
The maximum reachable distance is 2, but it can be used at distance 1
Tornado
If you have no cards in hand to discard, you still draw 2 cards
Black Flower
You can use a Clubs card as a BANG! in addition to your normal one BANG! per turn
Colorado Bill
Cards like Missed! or Barrel or Jurdonnais’ ability cannot be used
Der Spot - Burst Ringer
This BANG! card is not counted against the limit of one BANG! card per turn
Evelyn Shebang
You must choose to draw 0, 1, or 2 cards before drawing (you cannot draw one card, look at it and then choose to “shoot” the next)
Henry Block
The card is drawn (or discarded) only after the automatic BANG! is resolved. This ability works against Jesse Jones’ or Pat Brennan’s, but not against automatic abilities like El Gringo’s
Lemonade Jim
When another player plays Beer, you may discard a hand card to regain 1 life point.
Mick Defender
This ability also works against cards that affect multiple players ( Gatling , Indians , etc.). The Missed! card only prevents the card effects on you, not on the others
Tuco Franziskaner
During Phase 1, draw 2 extra cards if you have no cards in play.