Ludexv2026.11.01-65114139BANG!Official rulebook ↗

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Armed & Dangerous

Dangerous cards, Load tokens, reloading and upgrades.

Setup and Load tokens

Shuffle the 28 expansion cards into the playing deck, add its eight characters to the character pool, and place all 32 Load tokens in a shared supply. The cards include 13 Dangerous cards (nine objects and four weapons), nine new brown-bordered cards, and six familiar brown cards added for deck balance.

Dangerous cards

Orange-bordered Dangerous cards act like blue cards. When you play one, place three Load tokens on it (Bomb is placed on any player). To use it, pay the number shown by returning that many tokens to the supply. If it has too few tokens, you cannot use its effect. Discard it immediately when its load reaches zero. A Dangerous card can hold at most four Load tokens.

Reloading

You may add one Load token to one Dangerous card or your character whenever you play a blue-bordered card, including one played on another player. Receiving a blue card such as Dynamite does not count. During phase three, each card you must discard for exceeding your hand limit may instead add one Load token. You cannot voluntarily discard cards for this purpose, and tokens added in phase three cannot be used until a later turn. A Dangerous card cannot be played if the supply cannot provide its initial three tokens.

Taking or removing Dangerous cards

Cat Balou and similar effects can discard a Dangerous card. Panic! may take one into your hand, but its tokens return to the supply; if you play it again, add three fresh tokens. No card may have more than four tokens.

Card and character effects

Publisher card faces and character text are listed below; each component entry links directly to its effect. Effects are concise paraphrases of the printed face and expansion rules.

A Little Nip

Regain 1 life point. Unlike Beer, this card cannot be played out of turn; check the card’s printed Load cost before use.

Arrow

Choose a player: they discard a BANG! card or lose 1 life point. The upgrade can target additional different players; they cannot answer with effects such as Flintlock or Gatling.

Caravan

Icon-dependent face: the publisher card image shows a 2-Load cost and a card-taking action, but the rulebook does not explain its target or timing. Check against the physical component before use.

Duck!

The printed instruction says to take Duck! back into your hand. The face shows Load icons; check the exact payment and timing against the physical component before use.

Flintlock

Play as a shot at one player within your weapon’s reach. It is not a BANG! card: it does not count toward the one-BANG limit or trigger Dangerous Weapon effects. If canceled, you may spend 2 Loads to return Flintlock to your hand and immediately replay it.

Mancato!

Play out of turn to cancel a BANG!-symbol effect targeting you, including a BANG! shot.

Quick Shoot

Play as a shot at one player within reach. It is not a BANG! card and does not trigger Dangerous Weapon effects. Spend Loads to add shots; each additional target must be different and within reach.

Reloading

Take 3 Load tokens from the supply and distribute them among your Dangerous cards and/or your character, respecting the four-token limit on each.

Rust

Each other player removes 1 Load from each of their Dangerous cards and their character. Put the removed Loads on your character up to its four-token limit; return any extras to the supply.

Squaw

Discard one card in play in front of any player, regardless of distance.

Ace up the Sleeve

The exact symbol effect and Load payment are not explained in the prose rulebook. Card face is pictured; check against the physical component before use.

Bandolier

Spend the printed Load cost to play one additional BANG! card this turn. It follows normal distance rules and may trigger Dangerous Weapon effects.

Beer keg

Spend the printed Load cost to regain 1 life point. Unlike Beer, Beer Keg cannot be used out of turn.

Bell Tower

Spend the printed Load cost so your next card ignores distance effects such as Mustang. This applies to one card only; you may activate it again by paying again.

Big Fifty

Spend the printed Load cost when playing a BANG! to cancel defensive effects such as Mustang, Barrel, Crate, and Julie Cutter’s ability. Its weapon uses its printed reach.

Bomb

Place Bomb on any player with 3 Loads. At the start of their turn, they draw: hearts or diamonds pass it to a player they choose; clubs or spades remove 2 Loads. If this empties it, they lose 2 life points. Check Bomb last after Dynamite and Jail. Effects that remove or steal it do not make it explode; Rust removing its last Load does.

Buntline Special

When a BANG! from this weapon is canceled, the target must discard a card of their choice from hand. Pay the printed Load cost to use its weapon effect.

Crate

Spend the printed Load cost out of turn to draw against a BANG! as with Barrel. If you also have Barrel, choose which to resolve first.

Double Barrel

Spend the printed Load cost with a diamond-suit BANG!: that attack cannot be canceled, including by Barrel or Crate.

Lock Pick

Spend the printed Load cost to take a card from another player’s hand, regardless of distance. It cannot take a card in play.

Thunderer

Spend the printed Load cost when playing a BANG! to take that BANG! back into your hand before its target responds. This works whether the shot would hit or not.

Tumbleweed

Play after any draw! (including your own, and out of turn) to repeat it and ignore the previous result. Spend additional Loads to repeat again.

Whip

Spend the printed Load cost to discard any card in play in front of any player, regardless of distance; it cannot take a card from a hand.

Al Preacher

When anyone plays a blue- or orange-bordered card, you may spend 2 Loads out of turn to draw 1 card before the next card is played.

Bass Greeves

Whenever you gain Loads, you may place 2 of them on one of your Dangerous cards or on your character; you cannot split them.

Bloody Mary

When another player cancels your actual BANG! card, draw 1 card. This does not trigger for attacks that are not BANG! cards.

Frankie Canton

During your turn, move 1 Load from any Dangerous card or another player’s character to your character or a Dangerous card you own, respecting the four-Load limit.

Julie Cutter

Whenever another player makes you lose at least 1 life point, draw a card; on a Heart or Diamond, that player is targeted by a BANG! regardless of distance. The return shot can be canceled.

Mexicali Kid

During your turn, spend 2 Loads to make one additional BANG! attack within your weapon’s reach without playing a card; it does not trigger a Dangerous Weapon effect.

Ms. Abigail

Other players’ single-target brown- or orange-bordered cards of rank J, Q, K or A have no effect on you. This does not stop effects that target all players.

Red Ringo

At the start of your turn, move up to 2 Loads from your character to one or two Dangerous cards as one move; you cannot move Loads back to yourself with this ability.

Load tokens

Pay to activate Dangerous cards and upgrades; return spent tokens to the supply.

Rules

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