Ludexv2026.11.11-ba1dcbe26 bere!Official rulebook ↗

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Teach the Game

Teach the Game for 6 bere! / 6 nimmt!.

How you win

Choose a number, reveal together, and hope the other players do not fill your row first. Over several rounds, collect as few bullheads as possible.

Lowest bullhead penalty point penalty total wins. You choose freely from your hand, but after revealing, the number usually determines where your card must go.

The boards

There is no board: four shared rows form the playing area. Each row starts with one card and holds up to five. The rightmost number determines its next legal card. Keep your hand separate from your face-down penalty pile.

Number card 11 with five bullheads

See placing cards and the card values.

A turn

  1. Everyone chooses one card face down, then reveals together.
  2. Resolve revealed cards from lowest to highest.
  3. Add each to the row whose last card is the closest lower number.
  4. A sixth card takes the five already there. A card below every row end takes a row of its owner’s choice instead.
  5. The played card starts the replacement row. Repeat until everyone has played all ten cards.

Full turn rules.

How the game ends

After each ten-turn round, record bullheads collected. If anyone has reached 66 or more, stop: the lowest total wins, with shared victory on a tie. Otherwise reshuffle all number cards and start again.

[Anniversary] The Anniversary variant uses twelve number cards per player and ends after exactly two rounds.

Ways to score

SourcePenalty and timing
Taking a full rowAdd the bullheads on the five collected cards to your round total.
Playing below every row endTake any one row; all its bullheads count.
Cards still in shared rowsNo penalty at round end.
[Anniversary] Negative = PositiveCancels penalty bullheads immediately; unused positive value is lost.

What each resource is for

PieceWhy you need it / get / use
Hand of number cardsYour choices: ten dealt per base round, one committed each turn.
Shared rowsLegal destinations: four initial cards, extended by ascending placements.
Bull pileYour penalties: collected rows stay face down here, never return to your hand.
Score sheetTracks cumulative penalties between rounds.
[Anniversary] Special cardsExceptions to placement: three initially, used when your number is about to be placed.

Teaching tips

Rules

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Drag to move · tap to close