Teach the Game
Teach the Game for 6 bere! / 6 nimmt!.
How you win
Choose a number, reveal together, and hope the other players do not fill your row first. Over several rounds, collect as few bullheads as possible.
Lowest
penalty total wins. You choose freely from your hand, but after revealing, the number usually determines where your card must go.
The boards
There is no board: four shared rows form the playing area. Each row starts with one card and holds up to five. The rightmost number determines its next legal card. Keep your hand separate from your face-down penalty pile.

See placing cards and the card values.
A turn
- Everyone chooses one card face down, then reveals together.
- Resolve revealed cards from lowest to highest.
- Add each to the row whose last card is the closest lower number.
- A sixth card takes the five already there. A card below every row end takes a row of its owner’s choice instead.
- The played card starts the replacement row. Repeat until everyone has played all ten cards.
How the game ends
After each ten-turn round, record bullheads collected. If anyone has reached 66 or more, stop: the lowest total wins, with shared victory on a tie. Otherwise reshuffle all number cards and start again.
[Anniversary] The Anniversary variant uses twelve number cards per player and ends after exactly two rounds.
Ways to score
| Source | Penalty and timing |
|---|---|
| Taking a full row | Add the bullheads on the five collected cards to your round total. |
| Playing below every row end | Take any one row; all its bullheads count. |
| Cards still in shared rows | No penalty at round end. |
| [Anniversary] Negative = Positive | Cancels penalty bullheads immediately; unused positive value is lost. |
What each resource is for
| Piece | Why you need it / get / use |
|---|---|
| Hand of number cards | Your choices: ten dealt per base round, one committed each turn. |
| Shared rows | Legal destinations: four initial cards, extended by ascending placements. |
| Bull pile | Your penalties: collected rows stay face down here, never return to your hand. |
| Score sheet | Tracks cumulative penalties between rounds. |
| [Anniversary] Special cards | Exceptions to placement: three initially, used when your number is about to be placed. |
Teaching tips
- Show the difference between a card’s large number and its bullhead penalty.
- Demonstrate one ordinary placement, one sixth card, and one low card.
- Resolve a reveal in order; an earlier card can change a later card’s destination.
- Teach the base game before introducing either variant.