Ludexv2026.11.11-ba1dcbe26 bere!Official rulebook ↗

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Anniversary Variant

Anniversary Variant for 6 bere! / 6 nimmt!.

Short tag: [Anniversary]

What it adds

For 2–8 players, use the 104 number cards plus 28 special cards: four copies of each of seven effects. Keep the number deck and special deck separate.

Setup changes

Shuffle each deck separately. Deal 12 number cards and 3 special cards to each player. Reveal four number cards as row starters and set the other number cards aside. Keep the remaining special cards face down as a draw pile, with a face-up discard pile beside it. Use only this variant’s setup toggle.

Playing special cards

Choose and reveal number cards as usual. When it is time to place your revealed number, you may play one special card from your hand beside it. Resolve that effect, then place the number as directed. Used special cards go to the special discard pile, except effects that remain beside a row until their removal condition.

5th Row

Start a fifth row with your revealed number instead of putting it into an existing row. You cannot do this while five rows already exist. The next time any player takes a row, that player collects both the row and the number they were about to place. No replacement row is started, leaving four rows again. Keep the special card beside the fifth row as a reminder until this happens.

7 nimmt!

A row with this special card can hold six number cards; the seventh number takes all six, then becomes its new first card. Place the special card in the seventh position as a reminder. You may add it before the row has five number cards. Discard it when that row is taken.

Insert

Put your revealed number at the beginning of any row or between two of its cards, preserving increasing order. You need not follow the ordinary closest-row rule. If this fills the row beyond its capacity, you still take it; the last card of the row becomes its new first card.

Replace

Return your revealed number to your hand, select another number from your hand, and place the replacement immediately under the normal row rules. The other players keep their original resolution order; do not sort the reveal again.

Shift

Before placing your revealed number, move any one number card into another row, in ascending position at its start, middle or end. The destination may have 7 nimmt!, but may not have Stop. Then place your revealed card under the ordinary rules. If you moved the sole card of a row, your revealed card becomes that empty row’s new starter.

Stop

Before placing your number, block any row by putting Stop at its end. No one may add to, remove cards from, or take that row. Place your number into another row under the normal rules. Only two rows may be stopped at once. You may stop a row containing 7 nimmt!. The next time anyone takes a row, remove all Stop cards.

Negative = Positive

Use only when you are about to take a row. Turn the bullheads of one card in that row into positive value and immediately use that value to cancel other collected cards, from this row or your earlier bull pile, up to the available positive bullheads. Set the positive card and the cancelled cards aside. You cannot save unused positive value for later.

Swapping special cards

Whenever you take a row, you may discard one special card from your hand and draw the top special card. When that deck runs out, shuffle its discards to form a new deck.

Two rounds

Play exactly two rounds.

Finish the first round after all twelve number cards have been played. Record penalties. Reshuffle all 104 number cards, deal twelve per player and reveal four new row starters. Keep unused special cards in hand; give everyone three more special cards, or two or one each if that is all that can be distributed equally.

After all number cards are played in round two, discard unused specials and add both rounds’ penalties. Fewest penalties wins; tied lowest totals share victory. The base game’s 66-point trigger is not used.

Rules

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