Ludexv2026.11.11-ba1dcbe2WildcattersOfficial rulebook ↗

Visitors

Loading…

FAQ

42 answered questions36 official

Rules questions from the BoardGameGeek forum. Answers marked Official were confirmed by Capstone Games or the designers.

Common mistakes

  • Your pumpjacks in an area count toward rig cost: your fourth piece there costs 6 workers. Ruling · Rule
  • Rail costs one own-color share per barrel for each other player's train passed, not one per barrel. Ruling · Rule
  • Refinery-icon Area cards work only in action F or at game end, never during a Wildcatter auction. Ruling · Rule
  • Refill the display with one card after every turn, not only at the start of a round. Ruling · Rule

Showing 42 of 42

Where do two Wildcatter disks in the same area go at setup? Official

Stack both disks on one oilfield, so they block only one space for rigs and pumpjacks. The game needs six free spaces in each area for drilling. After the auction, unstack them, but leave both on that one spot.

Source: BGG thread · BGG thread · BGG thread

Setup and ComponentsBuild, Drill, and Bid › auction the wildcattersCards & Components › boards

Can I build a rig on the space a Wildcatter disk used? Official

Yes. The disk occupies that oilfield while it is on the board. Once its barrel has been transported and the disk taken, the space is free for a rig.

Source: BGG thread

Setup and ComponentsBuild, Drill, and Bid › auction the wildcattersCards & Components › boards

Are pumpjacks and oil barrels limited? Official

Pumpjacks are limited to the pieces in the box. The designers disagree on barrels: André Spil calls them limited, while Rolf Sagel says they are not, and that in the rare case a player runs out, they take barrels back from their pumpjacks. Both say it almost never happens.

Source: BGG thread · BGG thread

Setup and ComponentsBuild, Drill, and Bid › auction the wildcattersCards & Components › boards

At setup, where may I place my refinery if the continent on my card already has one? Official

During player setup no continent may hold more than one refinery. You may always use a card from your hand to place the refinery in Africa, Europe or Australia instead, even if another card in your hand shows a continent that is still free. Each continent has two refinery spaces, 14 in all.

Source: BGG thread · Capstone rulebook

Setup and ComponentsBuild, Drill, and Bid › auction the wildcattersCards & Components › boards

Can I play the first edition with the second-edition rules? Official

Yes. The second edition replaced money with workers and added the Consolidation chips; the rest plays the same.

Source: BGG thread

Setup and ComponentsBuild, Drill, and Bid › auction the wildcattersCards & Components › boards

How does the display get back to eight cards? Official

After each turn, slide the remaining cards toward the draw pile and draw one card into the far end, back to eight. At the end of the round the designer counts seven cards left: discard the card next to the draw pile, slide the rest, and draw two into the far positions, back to eight.

Source: BGG thread · Capstone rulebook

Area Cards and TurnsRounds and Company Actions › choose an area cardRounds and Company Actions › refreshing and discarded cardsRounds and Company Actions › end your turn

Can I spend 4 VP to replace the display more than once?

Yes, as long as you have at least 4 VP before each replacement. You can't go below zero.

Source: BGG Rules forum · BGG Rules forum

Area Cards and TurnsRounds and Company Actions › choose an area cardRounds and Company Actions › refreshing and discarded cardsRounds and Company Actions › end your turn

Is there a limit on Consolidation chips? Official

No overall limit. Only the active player may buy, only one chip per turn, and only the top chip of the continent on the card just chosen.

Source: BGG thread

Area Cards and TurnsRounds and Company Actions › choose an area cardRounds and Company Actions › refreshing and discarded cardsRounds and Company Actions › end your turn

What are other players' shares good for? Official

Any three shares, whatever their colors, hire one worker. At game end every three shares you hold also become one worker for the worker majority. Most payments to other players need your own color.

Source: BGG thread

Building, Shares and WorkersRounds and Company Actions › build in an areaBuild, Drill, and Bid › build rigs

How many workers can I hire with shares in one turn?

As many as you can pay for, three shares each. You can hire during both building and oil actions.

Source: BGG Rules forum · BGG thread

Building, Shares and WorkersRounds and Company Actions › build in an areaBuild, Drill, and Bid › build rigs

Do my pumpjacks count when I work out what a new rig costs? Official

Yes. Your rigs and pumpjacks in the area count together: the first three cost 4 workers each and your fourth piece costs 6. With two pumpjacks there, your next rig costs 4 and the one after costs 6.

Source: BGG thread · BGG thread

Building, Shares and WorkersRounds and Company Actions › build in an areaBuild, Drill, and Bid › build rigs

Can I build several rigs, trains or tankers in one turn?

Yes. In the chosen area you are limited only by free spaces, four pieces of yours per area, your pieces and your workers. More than one tanker may also sit in the same harbor.

Source: BGG Rules forum · BGG thread · BGG Rules forum

Building, Shares and WorkersRounds and Company Actions › build in an areaBuild, Drill, and Bid › build rigs

When I also build in a white continent, must everything go in the same one? Official

Yes. Your white-continent train and refinery both go in the same continent, for example Europe.

Source: BGG thread

Building, Shares and WorkersRounds and Company Actions › build in an areaBuild, Drill, and Bid › build rigs

What happens to a rig when it becomes a pumpjack?

The rig goes back to your supply and can be built again elsewhere. The pumpjack stays on the board for the rest of the game.

Source: BGG Rules forum

Building, Shares and WorkersRounds and Company Actions › build in an areaBuild, Drill, and Bid › build rigs

Can I build a rig in an area that has already struck oil? Official

Yes. Each area is drilled only once per game, but you can still build rigs there and later convert them with Develop (D.2) at 3 workers per pumpjack.

Source: BGG thread

Drilling and WildcattersBuild, Drill, and Bid › drill a new oilfieldBuild, Drill, and Bid › auction the wildcattersBuild, Drill, and Bid › develop a discovered field

Must I put three barrels on a new pumpjack? Official

Normally yes. On your last turn, when nobody will transport from it again, placing fewer changes nothing.

Source: BGG thread

Drilling and WildcattersBuild, Drill, and Bid › drill a new oilfieldBuild, Drill, and Bid › auction the wildcattersBuild, Drill, and Bid › develop a discovered field

Does an empty pumpjack leave the board? Official

No. It stays and keeps blocking that space.

Source: BGG thread

Drilling and WildcattersBuild, Drill, and Bid › drill a new oilfieldBuild, Drill, and Bid › auction the wildcattersBuild, Drill, and Bid › develop a discovered field

With two Wildcatter disks in an area, can someone who passed on the first bid for the second? Official

Yes. Each disk has its own auction, and everyone with a pumpjack in the area may join the second one. If the active player doesn't open, the next player with a pumpjack there may.

Source: BGG thread

Drilling and WildcattersBuild, Drill, and Bid › drill a new oilfieldBuild, Drill, and Bid › auction the wildcattersBuild, Drill, and Bid › develop a discovered field

Can I use an Area card with a refinery icon after winning a Wildcatter auction? Official

No. Only the Refinery chip may be used during the auction. A refinery-icon Area card is used only in action F or at game end. The player summary that suggests otherwise is a mistake.

Source: BGG thread · BGG thread

Drilling and WildcattersBuild, Drill, and Bid › drill a new oilfieldBuild, Drill, and Bid › auction the wildcattersBuild, Drill, and Bid › develop a discovered field

Can other players transport if the active player doesn't? Official

No. Only the active player starts transport by paying 4 workers. Others may then join for free, paying only for other players' trains and tankers they use.

Source: BGG thread · BGG thread

Transport by RailTransport and Refineries › start transportTransport and Refineries › move oil to a harbor

If I join a transport, what moves? Official

One barrel from every one of your pumpjacks and won Wildcatter disks in the area, never just some of them. With two disks of yours in one area, both barrels move.

Source: BGG thread · BGG thread

Transport by RailTransport and Refineries › start transportTransport and Refineries › move oil to a harbor

Must I take a loan to pay for rail and tanker fees if I joined a transport? Official

Yes. Joining is your free choice, but once your oil moves you must deliver it if you can reach a refinery, and if you run short of your own shares you must take a loan. If you don't want that risk, don't join.

Source: BGG thread · BGG thread

Transport by RailTransport and Refineries › start transportTransport and Refineries › move oil to a harbor

How much do I pay to move a barrel along several trains? Official

One share of your own color per barrel for each other player's train it passes. Moving one barrel past two of someone's trains costs two shares. Every link of the route needs a train; with one missing, the barrel can't get through.

Source: BGG thread · BGG thread

Transport by RailTransport and Refineries › start transportTransport and Refineries › move oil to a harbor

Can my barrels use different players' trains or go to different refineries? Official

Yes. You choose a route for each barrel separately. Your only obligation is to reach a refinery if you can.

Source: BGG thread · BGG thread · BGG thread

Transport by RailTransport and Refineries › start transportTransport and Refineries › move oil to a harbor

What happens to barrels left waiting in a harbor? Official

They stay there until someone chooses that area and pays 4 workers to transport. They then move with that transport under the normal rules. You may also choose an area and not transport at all.

Source: BGG thread · BGG thread

Transport by RailTransport and Refineries › start transportTransport and Refineries › move oil to a harbor

Can I load a tanker and unload it at the same harbor? Official

No. A loaded tanker must move to another harbor's refinery. If it fills that refinery and still has oil, it may then go anywhere, including back to the harbor it came from.

Source: BGG thread · BGG thread · BGG thread

TankersTransport and Refineries › deliver by rail or tankerTransport and Refineries › moving unused tankers

Who decides where a tanker goes, and in what order do tankers move? Official

Tankers move in turn order, starting with the active player. You captain your own tanker while it carries your oil; you captain another player's tanker if you loaded first and its owner has no oil on it. Each player moves the tankers they captain before the next player does.

Source: BGG thread · BGG thread

TankersTransport and Refineries › deliver by rail or tankerTransport and Refineries › moving unused tankers

What happens when a refinery fills while a tanker is unloading? Official

The tanker moves on at once to another refinery, which may hand control to a different captain. The next tanker moves only after this one has delivered all it can. The owner always unloads first; then barrels leave from the front, the end farthest from the cabin.

Source: BGG thread · BGG Rules forum

TankersTransport and Refineries › deliver by rail or tankerTransport and Refineries › moving unused tankers

Can a tanker drop oil in a harbor so it can continue by train? Official

No. A tanker only goes to harbors with a refinery that isn't full, and delivers there.

Source: BGG thread · BGG thread

TankersTransport and Refineries › deliver by rail or tankerTransport and Refineries › moving unused tankers

Can a part-loaded tanker sail to another harbor to pick up more oil?

No. Once loaded, it heads for a refinery.

Source: BGG Rules forum

TankersTransport and Refineries › deliver by rail or tankerTransport and Refineries › moving unused tankers

When can I use a refinery-icon Area card, and how many? Official

In action F of your own turn, and again before final scoring. Each card empties one refinery, any player's, even if it isn't full, and is then removed from the game. You may use several cards in the same turn or at game end.

Source: BGG thread · BGG thread · BGG thread

Refineries and Refinery CardsTransport and Refineries › emptying a refineryGame End and Scoring › refinery chip

When can I use the Refinery chip? Official

In action F, or right after you win a Wildcatter auction. It empties one of your own refineries and can't be used at game end. The designers added it for the two-player game and new players; experienced players may leave it in the box.

Source: BGG thread

Refineries and Refinery CardsTransport and Refineries › emptying a refineryGame End and Scoring › refinery chip

If I empty someone else's refinery with a card, who gets the shares?

The refinery's owner, exactly as if it had filled up. Refinery cards and the chip work on refineries anywhere on the map.

Source: BGG Rules forum · BGG Rules forum

Refineries and Refinery CardsTransport and Refineries › emptying a refineryGame End and Scoring › refinery chip

Can I take a loan when I'm not short, or take several? Official

Yes to both. You may take a loan at any time, even on another player's turn, for example to fund a Wildcatter bid. The designer suggests no more than two per game, since each brings 10 shares now and costs 25 at the end.

Source: BGG thread · BGG thread

LoansBuild, Drill, and Bid › loans

Can I repay a loan in round 6 or 7? Official

No. Repay at 18 shares in round 5, or at 25 at game end.

Source: BGG thread

LoansBuild, Drill, and Bid › loans

At game end, what if I have fewer than 25 own shares for a loan? Official

Pay all you have, then lose 1 VP for each share you are short.

Source: BGG thread

LoansBuild, Drill, and Bid › loans

Do I score a continent if I delivered nothing there, or if I'm alone? Official

With no oil on a continent you score nothing there. If you are the only player with oil there, you get only the first-place points.

Source: BGG thread · BGG thread

Final ScoringGame End and Scoring › final scoring

Do Wildcatter disks still on the board score? Official

No. A disk scores only once its barrel has been transported and you have taken it into your supply.

Source: BGG thread · Capstone rulebook

Final ScoringGame End and Scoring › final scoring

Can the three-player Corporation have more than one rig in an area? Official

No, one at most. When a player drills there, only rigs in the active area become pumpjacks.

Source: BGG thread

Two and Three PlayersTwo- and Three-Player Corporations › three playersTwo- and Three-Player Corporations › two players

What happens when the Corporation deck runs out? Official

Nothing more is placed: its eight rigs are all it has. A card for an area that already struck oil goes to the discard pile without a rig.

Source: BGG thread · BGG thread

Two and Three PlayersTwo- and Three-Player Corporations › three playersTwo- and Three-Player Corporations › two players

How does a Wildcatter auction work when only I and a Corporation have pumpjacks there? Official

You buy the disk for the minimum of 4 shares of your own color. The Corporation never bids.

Source: BGG thread · BGG thread

Two and Three PlayersTwo- and Three-Player Corporations › three playersTwo- and Three-Player Corporations › two players

How do the two-player D2 and D3 chips work? Official

Each is used once and then goes back to the box. D2 turns one of your rigs into a pumpjack in any area without paying. D3 is an extra transport in an area other than your chosen one, without the 4-worker cost, but otherwise under all the normal rules, including paying other players for their trains and tankers.

Source: BGG thread · BGG thread

Two and Three PlayersTwo- and Three-Player Corporations › three playersTwo- and Three-Player Corporations › two players

Rules

↑↓ to move · Enter to open · Esc to close

Drag to move · tap to close