Ludexv2026.11.01-65114139WildcattersOfficial rulebook ↗

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Game End and Scoring

Final round, end-game points, loans, majorities, and ties.

After seven rounds in a four-player game or eight rounds in a two- or three-player game, complete the final round and score. The final-round player order is chosen from oil-drop points on Area cards, using the tiebreakers in round start.

Final scoring

Before scoring, in turn order, each player may use each refinery-symbol Area card they hold to empty one refinery of their choice under the normal rules. Then resolve the scoring categories in rulebook order:

  1. Score your Consolidation chips and the Refinery chip still on hand, using their values shown on the board.
  2. Score the printed oil-drop value on your chosen Area cards.
  3. Wildcatter disks in your supply score 2 / 6 / 12 / 20 / 30 / 42 for one through six disks. Disks still on the board score nothing.
  4. Built refineries score 0 for one or two, 6 for three, 14 for four, and 24 for five.
  5. Return 25 shares of your own color per outstanding loan. Lose one point per share you cannot return.
  6. For every three shares you hold, take one worker from the bank.
  7. Award worker-majority points: 8 / 4 / 2 for first / second / third. Tied positions share the points for all tied ranks, rounded down.
  8. On each continent separately, award 16 / 8 / 4 for the most / second-most / third-most delivered oil. In two- and three-player games, each Corporation’s oil competes for a rank; it earns no points, but can move human players to a lower rank. Tied positions share the points for all tied ranks, rounded down.

The highest Victory Point total wins. Break a tie with the most workers, then the lowest-numbered Player sequence chip.

Refinery chip

The Refinery chip’s remaining value is printed on the game board. Score it as shown there. Use the chip’s once-per-game ability during play only as described in transport.

Rules

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