The Six Actions
Trajan's six actions in detail: Seaport and the ships, Forum, Military and the provinces, Trajan tiles, the Senate and the Construction district.
Seaport action
Choose one:
- Draw: take 2 commodity cards from the face-down pile, then discard 1 card from your hand face up on either discard pile.
- Pick up: take the top card of either discard pile.
- Display: play 1 or 2 cards from your hand face up in front of you (your personal display, which some bonus tiles score at the end), then draw as many from the face-down pile.
- Ship: play a set of cards matching one of the three ships into your display, score its
, and flip a coloured ship to its grey side (a grey ship stays grey).
Ships
Each ship pays more on its coloured side; after a shipment it shows its grey side until the end of the quarter.
| Ship | Coloured side | Grey side |
|---|---|---|
| Identical cards (1 / 2 / 3 / 4) | 2 / 6 / 12 / 20 | 0 / 1 / 7 / 15 |
| Different cards (1 / 2 / 3 / 4) | 2 / 4 / 6 / 8 | 0 / 1 / 3 / 5 |
| Different pairs (1 / 2 / 3) | 5 / 10 / 15 | 1 / 6 / 11 |
Forum action
Take any one tile from the forum — a forum tile or an extra action tile — and put it on
its space on your mat. The forum tiles are senate tiles, demand tiles and wild cards.
Military action
Choose one:
- Recruit: move a small player token from your mat to the military camp: it is a legionnaire for the rest of the game.
- March: move your military leader to an adjacent province (the camp borders three provinces, as does Britannia across the sea). Take the forum tile lying there, if any, onto your mat.
- Occupy: move a legionnaire from the camp straight to your leader’s province, if you have no
legionnaire there yet. Score the province’s
— minus 3 for each other player’s legionnaire
already there, never below 0.
Trajan action
Take the top tile of any of the six Trajan stacks and put it on the slot of your mat that
holds your Arch of Trajan; then move the Arch clockwise to the next free slot. With all six slots
full the Arch goes in the middle and you cannot take this action until you accomplish a tile — then the
Arch moves to that freed slot.
Senate action
Move your disc one space up the senate track and score the
printed on the new
space (2 to 8), on top of any discs there. Once on the 8 space you cannot take the Senate action again
this quarter.
Construction action
Choose one:
- Hire: move a small player token from your mat to the worker camp: it is a worker for the rest of the game.
- Build: move a worker from the camp to a construction site. Your first may go anywhere; each later
one must be orthogonally adjacent to one of your own workers. If the site has a construction tile,
take it onto your mat and score its
. You may also send a worker to a site where others are
already working: no tile, but it bridges gaps.
First construction tile of a type
The first time you take a construction tile of a type, you immediately get a bonus action as well, shown beside its slot on your mat:
| Construction tile | Bonus action |
|---|---|
| Stairs | |
| Window | |
| Fountain | |
| Mosaic floor | |
| Door |
At the end, 3 tiles of one type score 10
, 4 of a type 20 (final scoring).